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The complex problem of monetizing virtual electronic social networks
10 references·8 citing·53 second hop
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References

  • 2003The Digitization of Word of Mouth: Promise and Challenges of Online Feedback Mechanisms3,439 cited
  • 2008Predictably irrational: the hidden forces that shape our decisions2,514 cited
  • 1946Street Corner Society: The Social Structure of an Italian Slum1,838 cited
  • 2004The influence of online product recommendations on consumers’ online choices1,584 cited
  • 1998Testing Media Richness Theory in the New Media: The Effects of Cues, Feedback, and Task Equivocality1,020 cited
  • 2006When Online Reviews Meet Hyperdifferentiation: A Study of the Craft Beer Industry828 cited
  • 1998The Evolution of Trust and Cooperation between Strangers: A Computational Model379 cited
  • 2007Why people buy virtual items in virtual worlds with real money174 cited
  • 2007Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Video Game Industry136 cited
  • 2007Consumer informedness and diverse consumer purchasing behaviors: Traditional mass-market, trading down, and trading out into the long tail97 cited

Cited by

  • 2013The adoption of social media marketing in South African banks139 cited
  • 2017Consumer engagement in an online brand community134 cited
  • 2014What Drives Consumers to Interact with Brands through Social Media? A Motivation Scale Development Study128 cited

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2011
Social Applications: Revenue Models, Delivery Channels, and Critical Success Factors - An Exploratory Study and Evidence from the Spanish-Speaking Market
44 cited
  • 2014The Aesthetics of Chinese Microblogging: State and Market Control of Weibo16 cited
  • 2020Global Transition to the Subscription Economy: Literature Review on BusinessModel Changes in the Media Landscape13 cited
  • 2019Del offline a la r@dio: las experiencias de la industria radiofónica española y colombiana11 cited
  • 2023Enhancing Multisensory Experience and Brand Value: Key Determinants for Extended, Augmented, and Virtual Reality Marketing Applications10 cited