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Tocar a través del cuadro: una genealogía del interfaz como metáfora de control en el espacio del arte, el cine y los videojuegos
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Tocar a través del cuadro: una genealogía del interfaz como metáfora de control en el espacio del arte, el cine y los videojuegos (2014)Tocar a través del cuadro: una genealogía…Transparency and Reflectivity: Digital Art and the Aesthetics of Interface Design (2006)Transparency and Reflectivity…Game analysis: Developing a methodological toolkit for the qualitative study of games. (2006)Game analysis: Developing a m…Intersecting the Virtual and the Real: Space in Interactive Media Installations (1999)Intersecting the Virtual and …On painting and on sculpture : the Latin texts of De pictura and De statua (1956)The Computer for the 21st Century (1991)Practices of Looking: An Introduction to Visual Culture (2001)The iPhone Moment, the Apple Brand, and the Creative Consumer: From “Hackability and Usability” to Cultural Generativity (2012)Mind pool (2013)The Production of Space (1992)Immersed in Technology: Art and Virtual Environments (1996)Learning outcomes and processes in massively multiplayer online games: exploring the perceptions of players (2013)FCJ-181 There’s a History for That: Apps and Mundane Software as Commodity (2015)
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References

  • 2006Game analysis: Developing a methodological toolkit for the qualitative study of games.177 cited
  • 2006Transparency and Reflectivity: Digital Art and the Aesthetics of Interface Design32 cited
  • 1999Intersecting the Virtual and the Real: Space in Interactive Media Installations9 cited

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