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Violence Against Women in Video Games
15 references·16 citing·42 second hop
Violence Against Women in Video Games (2012)Violence Against Women in Video GamesThe Public Health Risks of Media Violence: A Meta-Analytic Review (2009)The Public Health Risks of Me…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment (2008)Effects of exposure to sex-st…The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games (2007)The Good, The Bad and the Ugl…Research methods in the social sciences (2005)Research methods in the socia…Research methods in the social sciences (2005)Research methods in the socia…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. 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References

  • 1998Chronicle of Higher Education4,261 cited
  • 1980Cultural myths and supports for rape.3,307 cited
  • 2005Research methods in the social sciences3,122 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1994Rape Myths1,160 cited
  • 2005Research methods in the social sciences1,137 cited
  • 1999Rape Myth Acceptance: Exploration of Its Structure and Its Measurement Using theIllinois Rape Myth Acceptance Scale1,114 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2007The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games504 cited
  • 1998An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior504 cited
  • 1981The effects of mass media exposure on acceptance of violence against women: A field experiment386 cited
  • 1999Crime Is Not the Problem: Lethal Violence in America339 cited
  • 2009The Public Health Risks of Media Violence: A Meta-Analytic Review330 cited
  • 1988Effects of long-term exposure to violent and sexually degrading depictions of women.266 cited
  • 2008Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment

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185 cited

Cited by

  • 2019Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review186 cited
  • 2016Deviant leisure: A criminological perspective152 cited
  • 2017The Impacts of Sexual Media Exposure on Adolescent and Emerging Adults’ Dating and Sexual Violence Attitudes and Behaviors: A Critical Review of the Literature92 cited
  • 2015Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance82 cited
  • 2013A System Justification View of Sexual Violence: Legitimizing Gender Inequality and Reduced Moral Outrage Are Connected to Greater Rape Myth Acceptance77 cited
  • 2014The Object of Desire77 cited
  • 2021A Meta-analysis of Media Consumption and Rape Myth Acceptance60 cited
  • 2013Sexuality and entertainment media.38 cited
  • 2018Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars36 cited
  • 2016Interpersonal Sexual Objectification Experiences: Psychological and Social Well-Being Consequences for Women33 cited
  • 2019Sexualization of Girls: Addressing Criticism of the APA Report, Presenting New Evidence24 cited
  • 2020Rape Myth Acceptance Reflects Perceptions of Media Portrayals as Similar to Others, but Not the Self22 cited
  • 2018Is Sexual Objectification and Victimization of Females in Video Games Associated With Victim Blaming or Victim Empathy?21 cited
  • 2014Sexual Assault Portrayals in Hindi Cinema21 cited
  • 2023Sexual Violence in Virtual Reality17 cited
  • 2021The Influence of Media Violence on Intimate Partner Violence Perpetration: An Examination of Inmates’ Domestic Violence Convictions and Self-Reported Perpetration16 cited