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Informal and formal mechanisms affect choices between exploitation and exploration in team design. We argue that the status differentiation of team members and differences in organizational structure limit exploration in the form of introducing newcomers to teams and creating new combinations of team members. High- and low-status team members and one- and three-layer organizational structures were expected to be positively related to exploration, and middle-status team members and two-layer structures were expected to be negatively related to it. We used data on 6,446 motion pictures produced by the Hollywood film industry in the period 1929-58 to test our hypotheses.
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Stored only when both papers are in the corpus — 191 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.