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Predicting expert–novice performance as serious games analytics with objective-oriented and navigational action sequences
16 references·0 citing·39 second hop
Predicting expert–novice performance as serious games analytics with objective-oriented and navigational action sequences (2015)Predicting expert–novice performance as s…Assessment in and of Serious Games: An Overview (2013)Assessment in and of Serious …Serious Games, Debriefing, and Simulation/Gaming as a Discipline (2010)Serious Games, Debriefing, an…The effects of video game playing on attention, memory, and executive control (2008)The effects of video game pla…The making of an expert. (2007)The making of an expert.Skill acquisition in sport: Research, theory and practice (2005)Skill acquisition in sport: R…The Five-Stage Model of Adult Skill Acquisition (2004)The Five-Stage Model of Adult…Visual attention during brand choice: The impact of time pressure and task motivation (1999)Visual attention during brand…Multimedia and understanding: Expert and novice responses to different representations of chemical phenomena (1997)Multimedia and understanding:…Media will never influence learning (1994)Media will never influence le…Action as the core of work psychology: A German approach. (1994)Action as the core of work ps…Time Pressure and Stress in Human Judgment and Decision Making (1993)Time Pressure and Stress in H…Empirical Model-Building and Response Surfaces. (1988)Empirical Model-Building and …Empirical Model Building and Response Surfaces (1988)Empirical Model Building and …A Five-Stage Model of the Mental Activities Involved in Directed Skill Acquisition (1980)A Five-Stage Model of the Men…Handbook of Industrial and Organizational Psychology. (1977)Handbook of Industrial and Or…Studies on the telegraphic language: The acquisition of a hierarchy of habits. (1899)Studies on the telegraphic la…Statistics for Experimenters (1979)Response Surfaces: Designs and Analyses (1997)Latin hypercube sampling and the propagation of uncertainty in analyses of complex systems (2003)Explaining Fixed Effects: Random Effects Modeling of Time-Series Cross-Sectional and Panel Data (2014)Reconsidering Research on Learning from Media (1983)Partners in Cognition: Extending Human Intelligence with Intelligent Technologies (1991)Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education (1999)The Theory and Practice of Online Learning (2008)Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2009)Personal Knowledge: Towards a Post-Critical Philosophy (1959)Developing Pedagogies in Teacher Education to Support Novice Teachers' Ability to Enact Ambitious Instruction (2009)The Delphi technique: a method for testing complex and multifaceted topics (2009)Improving Cultural Analysis (2016)Is working memory capacity task dependent? (1989)New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training (1992)Manual for Raven's progressive matrices and vocabulary scales (1998)Do Action Video Games Improve Perception and Cognition? (2011)Learning, Attentional Control, and Action Video Games (2012)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Expert and Novice Performance in Solving Physics Problems (1980)Categorization and Representation of Physics Problems by Experts and Novices* (1981)Protocol Analysis: Verbal Reports as Data (1986)Promoting understanding of chemical representations: Students' use of a visualization tool in the classroom (2001)Exploring visuospatial thinking in chemistry learning (2004)Macro, Submicro, and Symbolic: The many faces of the chemistry “triplet” (2010)Novice to Expert: An Exploration of How Professionals Learn (1999)Cognitive Load Theory: Implications for medical education: AMEE Guide No. 86 (2014)Inquiry and critical thinking skills for the next generation: from artificial intelligence back to human intelligence (2019)The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)A Multi‐Dimensional Framework of Organizational Innovation: A Systematic Review of the Literature (2009)Evaluating the use of exploratory factor analysis in psychological research. (1999)The job demands-resources model of burnout. (2001)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Practice and Play in the Development of Sport Expertise (2007)The theory of reinvestment (2008)Inside the brain of an elite athlete: the neural processes that support high achievement in sports (2009)Three-level meta-analysis of dependent effect sizes (2012)A Review on Global Sensitivity Analysis Methods (2015)
this work references cited by second hop

References

  • 1977Handbook of Industrial and Organizational Psychology.11,945 cited
  • 1988Empirical Model Building and Response Surfaces5,235 cited
  • 1988Empirical Model-Building and Response Surfaces.1,894 cited
  • 1994Media will never influence learning1,893 cited
  • 1980A Five-Stage Model of the Mental Activities Involved in Directed Skill Acquisition1,570 cited
  • 2004The Five-Stage Model of Adult Skill Acquisition1,254 cited
  • 2008The effects of video game playing on attention, memory, and executive control993 cited
  • 1994Action as the core of work psychology: A German approach.861 cited
  • 2005Skill acquisition in sport: Research, theory and practice795 cited
  • 1997Multimedia and understanding: Expert and novice responses to different representations of chemical phenomena779 cited
  • 2010Serious Games, Debriefing, and Simulation/Gaming as a Discipline708 cited
  • 2007The making of an expert.685 cited
  • 1999Visual attention during brand choice: The impact of time pressure and task motivation602 cited
  • 2013Assessment in and of Serious Games: An Overview595 cited
  • 1993Time Pressure and Stress in Human Judgment and Decision Making587 cited

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  • 1899Studies on the telegraphic language: The acquisition of a hierarchy of habits.562 cited
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