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Abstract Following the study by Rapoport and Budescu (1992), two experiments are reported whose main purpose is to compare the generation of random sequences in one‐ and two‐person games. The first experiment addresses the generation of trinary series in two‐person zerosum games with asymmetric players. The second examines the generation of binary series using a between‐subjects design, and compares the cognitive processes operating in one‐ and two‐person games. Although both types of games result in similar deviations from randomness, they seem to induce qualitatively different cognitive processes.
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