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Interactive exhibitions design
12 references·11 citing·35 second hop
Interactive exhibitions design (2014)Interactive exhibitions designIdentity and the Museum Visitor Experience (2016)Identity and the Museum Visit…Integrating material and digital (2013)Integrating material and digi…Designing for meaningful visitor engagement at a living history museum (2012)Designing for meaningful visi…The Participatory Museum (2010)The Participatory MuseumParticipatory design at the museum (2010)Participatory design at the m…Interactions around a contextually embedded system (2010)Interactions around a context…Identity and the museum visitor experience (2009)Identity and the museum visit…Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW (2005)Creating Assemblies in Public…Shaping experiences in the hunt museum (2004)Shaping experiences in the hu…Introducing participatory design in museums (2004)Introducing participatory des…Crafting participation: designing ecologies, configuring experience (2002)Crafting participation: desig…Hands-On Exhibitions: Managing Interactive Museums and Science Centres (1998)Hands-On Exhibitions: Managin…Small museums designing new visitor experiences: needs, limitations and opportunities (2024)Small museums designing new v…Human-Centred Machine Learning Approaches for Smart Cultural Heritage Spaces: A Multicontinental Review (2024)Human-Centred Machine Learnin…Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools (2023)Empowering cultural heritage …Art Critique by Other Means (2023)Art Critique by Other MeansThe Contribution of Design Thinking to Museum Digital Transformation in Post-Pandemic Times (2022)The Contribution of Design Th…Impressions that last: representing the meaningful museum experience (2022)Impressions that last: repres…User experience factors, a comparative study of cultural heritage interactive technologies in developing and developed countries (2021)User experience factors, a co…Build Your Own Hercules (2020)Build Your Own HerculesSupporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums (2017)Supporting Cultural Heritage …Co-designing Encounters with Digital Cultural Heritage (2016)Co-designing Encounters with …Cultural heritage communities (2015)Cultural heritage communitiesThe Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)The Birth of the Museum: History, Theory, Politics (1995)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The co-production of temporary museum exhibitions (2010)Human-Computer Interactions in Museums (2019)Hybrid design creates innovative museum experiences (2005)Museum materialities: objects, sense and feeling (2009)Museum Materialities: Objects, Engagements, Interpretations (2011)The heritage tourist: an understanding of the visitor experience at heritage attractions (2017)Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage (2018)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)Revisiting the visit: (2002)Interaction and interactives: collaboration and participation with computer-based exhibits (2004)Some ‘technical challenges’ of video analysis: social actions, objects, material realities and the problems of perspective (2012)Reflections on 25 Years of Ethnography in CSCW (2013)The expression of the emotions in man and animals. (1872)Forms of talk (1981)Lectures on Conversation (1995)Configuring Reception (2004)Re-space-ing place (2006)Interconnecting: museum visiting and exhibition design (2007)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)Travel and Learning: A Neglected Tourism Research Area (2011)“Not Designed for Us”: How Science Museums and Science Centers Socially Exclude Low‐Income, Minority Ethnic Groups (2014)Designing ubiquitous computing to enhance children's interaction in museums (2005)Towards Fourth-Generation Science Museums: Changing Goals, Changing Roles (2020)Space, Place and the Design of Technologically-Enhanced Physical Environments (2005)Towards A Contextual Turn in Visitor Studies: Evaluating Visitor Segmentation and Identity-Related Motivations (2011)Tourism and identity‐related motivations: why am I here (and not there)? (2012)Parental Pre-knowledge Enhances Guidance During Inquiry-Based Family Learning in a Museum Context: An Individual Differences Perspective (2020)Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts (2019)Human-Computer Interactions in Museums (2019)Museums and the ‘new museology’: theory, practice and organisational change (2013)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)The Organization of Informal Learning (2016)
this work references cited by second hop

References

  • 2010The Participatory Museum900 cited
  • 2016Identity and the Museum Visitor Experience493 cited
  • 2013Integrating material and digital175 cited
  • 2002Crafting participation: designing ecologies, configuring experience133 cited
  • 2009Identity and the museum visitor experience124 cited
  • 1998Hands-On Exhibitions: Managing Interactive Museums and Science Centres106 cited
  • 2004Introducing participatory design in museums99 cited
  • 2005Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW96 cited
  • 2004Shaping experiences in the hunt museum86 cited
  • 2012Designing for meaningful visitor engagement at a living history museum70 cited
  • 2010Participatory design at the museum64 cited
  • 2010Interactions around a contextually embedded system60 cited

Cited by

  • 2017Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums30 cited
  • 2022The Contribution of Design Thinking to Museum Digital Transformation in Post-Pandemic Times28 cited
  • 2016Co-designing Encounters with Digital Cultural Heritage20 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2015Cultural heritage communities18 cited
  • 2022Impressions that last: representing the meaningful museum experience17 cited
  • 2023Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools14 cited
  • 2020Build Your Own Hercules6 cited
  • 2023Art Critique by Other Means6 cited
  • 2024Small museums designing new visitor experiences: needs, limitations and opportunities4 cited
  • 2021User experience factors, a comparative study of cultural heritage interactive technologies in developing and developed countries2 cited
  • 2024Human-Centred Machine Learning Approaches for Smart Cultural Heritage Spaces: A Multicontinental Review2 cited