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Best practices in corporate training and the role of aesthetics
10 references·1 citing·33 second hop
Best practices in corporate training and the role of aesthetics (2001)Best practices in corporate training and …The Value of Serious Play (1998)The Value of Serious PlaySeriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…Phenomenological research methods (1994)Phenomenological research met…Methods of Educational and Social Science Research: An Integrated Approach (1992)Methods of Educational and So…Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Basics of Qualitative Researc…Experience as Art: Aesthetics in Everyday Life (1984)Experience as Art: Aesthetics…Beyond Boredom and Anxiety: The Experience of Play in Work and Games. (1977)Beyond Boredom and Anxiety: T…Aesthetic Experience Regained (1969)Aesthetic Experience RegainedAesthetics. Problems in the Philosophy of Criticism. (1961)Aesthetics. Problems in the P…Aesthetics; Problems in the Philosophy of Criticism (1959)Aesthetics; Problems in the P…Dynamically Adaptive Educational Games: A New Perspective (2014)Dynamically Adaptive Educatio…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Situated Cognition and the Culture of Learning (1989)Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Serious Games : An Overview (2007)Developing games and simulations for today and tomorrow’s tech savvy youth (2005)Handbook of Research on Socio-Technical Design and Social Networking Systems (2009)Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010)Developing views of nature of science in an authentic context: An explicit approach to bridging the gap between nature of science and scientific inquiry (2004)Reflections on the Narrative Research Approach (2006)Editorial: Exploring the Nature of Research Questions in Mixed Methods Research (2007)Determining Validity in Qualitative Inquiry (2000)From the Editors: What Grounded Theory is Not (2006)Qualitative Research Designs (2007)Competing paradigms in qualitative research. (1994)Qualitative Content Analysis (2008)Document Analysis as a Qualitative Research Method (2009)TWO TYPES OF NARRATIVE THEOLOGY (1987)New directions for ECB (2002)The Naked Self: Being a Body in Televideo Cybersex (2002)The Routledge Companion to Aesthetics (2005)Aesthetic Products and Aesthetic Consumption: A Review (2006)Encyclopedia of Creativity (2020)Understanding existential authenticity (2006)Research on Interest in Science: Theories, methods, and findings (2011)A Typology of Technology‐Enhanced Tourism Experiences (2013)The End of Aesthetic Experience (1997)History of Modern Aesthetics (2005)Is wine consumption an aesthetic experience? (2005)Art and experience (1996)The Broad View of Aesthetic Experience (2013)The Effect of Visual Product Aesthetics on Consumers’ Price Sensitivity (2015)
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References

  • 1992Basics of Qualitative Research: Grounded Theory Procedures and Techniques.29,249 cited
  • 1994Phenomenological research methods13,881 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 1992Methods of Educational and Social Science Research: An Integrated Approach914 cited
  • 1977Beyond Boredom and Anxiety: The Experience of Play in Work and Games.854 cited
  • 1959Aesthetics; Problems in the Philosophy of Criticism541 cited
  • 1961Aesthetics. Problems in the Philosophy of Criticism.252 cited
  • 1998The Value of Serious Play167 cited
  • 1969Aesthetic Experience Regained90 cited
  • 1984Experience as Art: Aesthetics in Everyday Life61 cited

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  • 2014Dynamically Adaptive Educational Games: A New Perspective29 cited

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