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Education TEAM‐SIZE EFFECTS ON BUSINESS GAME PERFORMANCE AND DECISION‐MAKING BEHAVIORS
16 references·7 citing·35 second hop
Education TEAM‐SIZE EFFECTS ON BUSINESS GAME PERFORMANCE AND DECISION‐MAKING BEHAVIORS (1983)Education TEAM‐SIZE EFFECTS ON BUSINESS G…Business Management Laboratory (1984)Business Management LaboratoryTHE EFFECTS OF GAME COMPLEXITY ON THE ACQUISITION OF BUSINESS POLICY KNOWLEDGE * (1978)THE EFFECTS OF GAME COMPLEXIT…The Case Approach Versus Gaming in the Teaching of Business Policy: An Experimental Evaluation (1975)The Case Approach Versus Gami…A Comparative Evaluation of the Experiential Approach as a Business Policy Learning Environment (1975)A Comparative Evaluation of t…Group Dynamics: The Psychology of Small Group Behavior (1972)Group Dynamics: The Psycholog…The Handbook of Social Psychology (1969)The Handbook of Social Psycho…Risky and cautious shifts in group decisions: The influence of widely held values (1968)Risky and cautious shifts in …Use of a Performance Evaluation Model for Research in Business Gaming (1967)Use of a Performance Evaluati…Influences on Learning in Simulation Games (1966)Influences on Learning in Sim…Human Behavior: An Inventory of Scientific Findings. (1965)Human Behavior: An Inventory …Positive and negative biasing sets: The effects of prior experience on research performance (1964)Positive and negative biasing…Effects of group size. (1963)Effects of group size.An Evaluation of a Decision Simulation as a Learning Environment (1963)An Evaluation of a Decision S…The Role of Management Games in Education and Research (1961)The Role of Management Games …The Carnegie Tech Management Game (1960)The Carnegie Tech Management …A Comparison of Individuals and Small Groups in the Rational Solution of Complex Problems (1932)A Comparison of Individuals a…TEMPERAMENT AND COGNITIVE FIT : AN EMPIRICAL INVESTIGATION OF TASK PERFORMANCE Research-in-Progress (2010)TEMPERAMENT AND COGNITIVE FIT…The Tournament Concept in Assessment (2004)The Tournament Concept in Ass…Formal Planning and the Performance of Business Simulation Teams (1996)Formal Planning and the Perfo…Enhancing Perceived Learning within the Simulated Marketing Environment (1996)Enhancing Perceived Learning …The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment (1993)The Integration of Functional…A Review of Case Analysis and Simulation for Use in Hospitality Marketing Education (1992)A Review of Case Analysis and…Team Cohesion Effects on Business Game Performance (1988)Team Cohesion Effects on Busi…Social Pressures in Informal Groups (1950)Group Dynamics: Research and Theory. (1953)Foundations of Behavioral Research (1967)Methods of Assigning Players to Teams: A Review and Novel Approach (2001)The “Screen”ing of You and Me: Effects of COVID-19 on Counterproductive Work Behaviors (2020)A comparison of individual and group decisions involving risk (1961)Group influence on individual risk taking. (1962)The group as a polarizer of attitudes. (1969)Group polarization: A critical review and meta-analysis. (1986)Reconceptualizing the Determinants of Risk Behavior (1992)A Study of the Educational Value of Management Games (1966)Organizational psychology : an experiential approach (1971)Role-Event Gaming Simulation in Management Education (1989)The Architecture of Computerized Business Gaming Simulations (2004)Two Models of Group Behavior in the Solution of Eureka-Type Problems (1955)Ecological constraints on mental health services. (1966)Effects of Size and Task Type on Group Performance and Member Reactions (1970)THE STRENGTH OF STRONG TIES: SOCIAL NETWORKS AND INTERGROUP CONFLICT IN ORGANIZATIONS. (1989)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)The Emerging Field of Emotion Regulation: An Integrative Review (1998)Prejudice, social stress, and mental health in lesbian, gay, and bisexual populations: Conceptual issues and research evidence. (2003)The Teaching Effectiveness of Games in Collegiate Business Courses (1985)A Survey of the Use of Business Games in Academia and Business (1987)Agent-Based Modeling in Economics and Finance: Past, Present, and Future (2025)Review of Learning Research in Business Gaming (1976)Bayesian equilibrium in double auctions populated by biased heuristic traders (1996)Perspective—Historical Roots of theA Behavioral Theory of the FirmModel at GSIA (2007)Some conceptual difficulties in the theory of social conflict (1968)The Raven's Progressive Matrices: Change and Stability over Culture and Time (2000)The Structure of the Meaning of Work: A Relative Stability Amidst Change (2002)Ringelmann rediscovered: The original article. (1986)Getting a Clue (1996)The Effects of Top Management Team Size and interaction Norms on Cognitive and Affective Conflict (1997)Top management team diversity, group process, and strategic consensus (1999)Membership Size, Communication Activity, and Sustainability: A Resource-Based Model of Online Social Structures (2001)
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References

  • 1969The Handbook of Social Psychology12,518 cited
  • 1972Group Dynamics: The Psychology of Small Group Behavior1,015 cited
  • 1968Risky and cautious shifts in group decisions: The influence of widely held values448 cited
  • 1932A Comparison of Individuals and Small Groups in the Rational Solution of Complex Problems352 cited
  • 1963Effects of group size.317 cited
  • 1961The Role of Management Games in Education and Research217 cited
  • 1965Human Behavior: An Inventory of Scientific Findings.159 cited
  • 1978THE EFFECTS OF GAME COMPLEXITY ON THE ACQUISITION OF BUSINESS POLICY KNOWLEDGE *88 cited
  • 1960The Carnegie Tech Management Game79 cited
  • 1966Influences on Learning in Simulation Games76 cited
  • 1975The Case Approach Versus Gaming in the Teaching of Business Policy: An Experimental Evaluation74 cited
  • 1967Use of a Performance Evaluation Model for Research in Business Gaming61 cited
  • 1964Positive and negative biasing sets: The effects of prior experience on research performance53 cited
  • 1984Business Management Laboratory42 cited
  • 1975A Comparative Evaluation of the Experiential Approach as a Business Policy Learning Environment35 cited

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  • 1963An Evaluation of a Decision Simulation as a Learning Environment16 cited
  • Cited by

    • 1988Team Cohesion Effects on Business Game Performance87 cited
    • 1993The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment50 cited
    • 1992A Review of Case Analysis and Simulation for Use in Hospitality Marketing Education13 cited
    • 2004The Tournament Concept in Assessment12 cited
    • 1996Enhancing Perceived Learning within the Simulated Marketing Environment12 cited
    • 1996Formal Planning and the Performance of Business Simulation Teams11 cited
    • 2010TEMPERAMENT AND COGNITIVE FIT : AN EMPIRICAL INVESTIGATION OF TASK PERFORMANCE Research-in-Progress0 cited