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A quasi-experimental study of three online learning courses in computing
16 references·8 citing·37 second hop
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References

  • 1988Leaving College: Rethinking the Causes and Cures of Student Attrition7,369 cited
  • 1982Meta-analysis in social research3,912 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2013Handbook of Research on Educational Communications and Technology2,732 cited
  • 1983Reconsidering Research on Learning from Media2,713 cited
  • 2003EXAMINING SOCIAL PRESENCE IN ONLINE COURSES IN RELATION TO STUDENTS' PERCEIVED LEARNING AND SATISFACTION1,640 cited
  • 1991Learning with Media1,428 cited
  • 2002Building Sense of Community at a Distance1,235 cited
  • 1996Learning networks: A field guide to teaching and learning online1,077 cited
  • 1999What's the Difference? A Review of Contemporary Research on the Effectiveness of Distance Learning in Higher Education.958 cited
  • 1991Partners in Cognition: Extending Human Intelligence with Intelligent Technologies948 cited
  • 2019Digital Game-Based Learning656 cited
  • 2005What Makes the Difference? A Practical Analysis of Research on the Effectiveness of Distance Education618 cited
  • 1988Leaving College: Rethinking the Causes and Cures of Student Attrition.594 cited
  • 2001Review of research in distance education, 1990 to 1999

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366 cited
  • 2002HOW DO ONLINE STUDENTS DIFFER FROM LECTURE STUDENTS?293 cited
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    • 2006Using Games-Based eLearning Technologiesin Overcoming Difficulties in Teaching Information Systems61 cited
    • 2007From e-learning to games-based e-learning: using interactive technologies in teaching an IS course50 cited
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