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A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games
16 references·2 citing·33 second hop
A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games (2011)A Psycho-Pedagogical Framework for Multi-…Digital Game-Based Learning (2020)Digital Game-Based LearningTaxonomy of Educational Objectives (2014)Taxonomy of Educational Objec…The Taxonomy of Educational Objectives (2012)The Taxonomy of Educational O…Homo ludens : Proeve eener bepaling van het spel-element der cultuur (2008)Homo ludens : Proeve eener be…EGameFlow: A scale to measure learners’ enjoyment of e-learning games (2008)EGameFlow: A scale to measure…The International Handbook of Virtual Learning Environments (2006)The International Handbook of…Learning in immersive worlds: A review of game-based learning (2006)Learning in immersive worlds:…Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Digital Game-Based Learning: …Playing and Making Games for Learning (2005)Playing and Making Games for …Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Development and use of the ARCS model of instructional design (1987)Development and use of the AR…Self-efficacy: Toward a unifying theory of behavioral change (1978)Self-efficacy: Toward a unify…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Achievement Motivation and Attribution Theory. (1975)Achievement Motivation and At…Human Problem Solving (1972)Human Problem SolvingAdaptive game-based learning in education: a systematic review (2023)Adaptive game-based learning …Media Video Games Wordwall dan Lembar Kerja untuk Kemampuan Membilang dan Motivasi Anak (2022)Media Video Games Wordwall da…Statistical principles in experimental design. (1962)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Designing effective instruction (2004)Factors Influencing Adult Learners' Decision to Drop Out or Persist in Online Learning (2009)Emotional design in multimedia learning. (2011)Generalized expectancies for internal versus external control of reinforcement. (1966)Social Learning Theory. (1978)Self-efficacy mechanism in human agency. (1982)The theory of planned behavior (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Teacher Immediacy as a Predictor of Teaching Effectiveness (1979)Flipping the classroom for English language learners to foster active learning (2014)Improvements from a Flipped Classroom May Simply Be the Fruits of Active Learning (2015)The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process (1977)The Role of the Father in Child Development (1985)The Power of Feedback (2007)The social psychology of creativity: A componential conceptualization. (1983)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)TARGET ARTICLE: Hope Theory: Rainbows in the Mind (2002)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)The Role of the Laboratory in Science Teaching: Neglected Aspects of Research (1982)The Impact of Classroom Evaluation Practices on Students (1988)Formative assessment in higher education: Moves towards theory and the enhancement of pedagogic practice (2003)From Intentions to Actions: A Theory of Planned Behavior (1985)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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  • 2005Playing and Making Games for Learning576 cited
  • 2006Learning in immersive worlds: A review of game-based learning484 cited
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  • 2008Homo ludens : Proeve eener bepaling van het spel-element der cultuur

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211 cited

Cited by

  • 2023Adaptive game-based learning in education: a systematic review41 cited
  • 2022Media Video Games Wordwall dan Lembar Kerja untuk Kemampuan Membilang dan Motivasi Anak9 cited