this work references cited by second hopReferences
- 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
- 1990Flow: the psychology of optimal experience12,637 cited
- 1978Self-efficacy: Toward a unifying theory of behavioral change10,580 cited
- 1991Flow: The Psychology of Optimal Experience9,395 cited
- 1972Human Problem Solving6,221 cited
- 2012The Taxonomy of Educational Objectives4,103 cited
- 2020Digital Game-Based Learning2,893 cited
- 2014Taxonomy of Educational Objectives2,469 cited
- 1987Development and use of the ARCS model of instructional design2,332 cited
- 1975Achievement Motivation and Attribution Theory.1,395 cited
- 2006Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.1,172 cited
- 2008EGameFlow: A scale to measure learners’ enjoyment of e-learning games767 cited
- 2005Playing and Making Games for Learning576 cited
- 2006Learning in immersive worlds: A review of game-based learning484 cited
- 2006The International Handbook of Virtual Learning Environments246 cited
- 2008Homo ludens : Proeve eener bepaling van het spel-element der cultuur
Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work