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International survey on the Dance Dance Revolution game
6 references·3 citing·37 second hop
International survey on the Dance Dance Revolution game (2006)International survey on the Dance Dance R…Principles of survey research (2002)Principles of survey researchPrinciples of survey research part 4 (2002)Principles of survey research…Fool's Gold: A Critical Look at Computers in Childhood. (2000)Fool's Gold: A Critical Look …Video game violence (1998)Video game violenceIdentifying video game addiction in children and adolescents (1994)Identifying video game addict…Survey research methods (1990)Survey research methodsGames for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change (2022)Games for Change—A Comparativ…Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames (2014)Effects of balancing for phys…Using an Alternate Reality Game to Increase Physical Activity and Decrease Obesity Risk of College Students (2012)Using an Alternate Reality Ga…Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines (1991)Pathological gambling: A review of the literature (prepared for the American Psychiatric Association task force on DSM-IV committee on disorders of impulse control not elsewhere classified) (1991)Gambling Behavior and Problem Gambling (1993)Videogame Addiction and its Treatment (2009)Pathological Video-Gaming among Singaporean Youth (2010)A preliminary investigation into the prevalence and prediction of problematic cell phone use (2014)How to Ask Survey Questions (2003)How to Conduct Self-Administered and Mail Surveys (2003)A preliminary structure of software outsourcing vendors' readiness model (2010)Critical Success Factors for Offshore Software Development Outsourcing Vendors: An Empirical Study (2010)Benefits and Difficulties of Gender Diversity on Software Development Teams: A Qualitative Study (2022)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)GameFlow (2005)Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game (2006)Coefficient Alpha and the Internal Structure of Tests (1951)Questions and answers in attitude surveys: Experiments on question form, wording, and context (1990)A proposal for a set of attributes relevant for Web portal data quality (2008)Instructional design and project management: complementary or divergent? (2010)What Can Students Get from a Software Engineering Capstone Course? (2017)Society and the Adolescent Self-Image (1965)Measuring emotion: The self-assessment manikin and the semantic differential (1994)The PANAS-X: Manual for the Positive and Negative Affect Schedule - Expanded Form (1994)Transmission of aggression through imitation of aggressive models. (1961)The antecedents of self-esteem (1965)Aggression: A Social Learning Analysis (1973)Effects of Violent Video Games on Aggressive Behavior: Potential Sex Differences (2002)The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression (2007)Exposure to violent video games and aggression in German adolescents: a longitudinal analysis (2008)A systematic literature review of empirical evidence on computer games and serious games (2012)The Behavior Change Technique Taxonomy (v1) of 93 Hierarchically Clustered Techniques: Building an International Consensus for the Reporting of Behavior Change Interventions (2013)Gamification for health and wellbeing: A systematic review of the literature (2016)The Technologisation of Childhood? Young Children and Technology in the Home (2008)young children’s play in online virtual worlds (2010)Technology and interactive media as tools in early childhood programs serving children from birth through age 8 (2013)SURVEY RESEARCH (1999)Survey research in operations management: a process‐based perspective (2002)The adequacy of response rates to online and paper surveys: what can be done? (2008)
this work references cited by second hop

References

  • 1990Survey research methods2,468 cited
  • 2000Fool's Gold: A Critical Look at Computers in Childhood.433 cited
  • 1998Video game violence322 cited
  • 1994Identifying video game addiction in children and adolescents263 cited
  • 2002Principles of survey research part 4205 cited
  • 2002Principles of survey research186 cited

Cited by

  • 2014Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames128 cited
  • 2012Using an Alternate Reality Game to Increase Physical Activity and Decrease Obesity Risk of College Students39 cited
  • 2022Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change32 cited

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