SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
An interactive game-design assistant
6 references·0 citing·23 second hop
An interactive game-design assistant (2008)An interactive game-design assistantPersuasive games: the expressive power of videogames (2008)Persuasive games: the express…Persuasive Games (2007)Persuasive GamesProcedural literacy: educating the new media practitioner (2005)Procedural literacy: educatin…Expressive AI: A Hybrid Art and Science Practice (2001)Expressive AI: A Hybrid Art a…An Electronic Lexical Database (1998)An Electronic Lexical DatabaseNatural categories (1973)Natural categoriesVehicles: Experiments in Synthetic Psychology. (1986)Design by numbers (2000)The New Media Reader (2003)Young People's Engagement with Digital Literacies in Marginal Contexts in a Globalised World (2007)What digital games and literacy have in common: a heuristic for understanding pupils' gaming literacy (2012)Dark Patterns in the Design of Games (2013)What Computers Still Can't Do: A Critique of Artificial Reason (1994)Computation and Human Experience (1997)Machine intelligence (2009)Informal STEM Learning in Game Jams, Hackathons and Game Creation Events (2016)Machine Learning Processes As Sources of Ambiguity: Insights from AI Art (2024)Multifaceted Exploitation of Metadata for Attribute Match Discovery in Information Integration. (2001)Early lexical development in a self-organizing neural network (2004)Combining News and Technical Indicators in Daily Stock Price Trends Prediction (2007)Democracy of Objects (2011)The role of psychology in understanding the impact of computer games (2011)Serious games and the gamification of tourism (2016)An argument for basic emotions (1992)Emotion regulation and mental health. (1995)Cognitive Linguistics (2004)The Gaming of Policy and the Politics of Gaming: A Review (2009)Classifying Serious Games (2011)Teaching and Learning Argumentative Reading and Writing: A Review of Research (2011)
this work references cited by second hop

References

  • 1973Natural categories2,553 cited
  • 2008Persuasive games: the expressive power of videogames1,703 cited
  • 2007Persuasive Games1,528 cited
  • 1998An Electronic Lexical Database727 cited
  • 2005Procedural literacy: educating the new media practitioner103 cited
  • 2001Expressive AI: A Hybrid Art and Science Practice102 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work