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Annotation-based video enrichment for blind people
3 references·9 citing·43 second hop
Annotation-based video enrichment for blind people (2011)Annotation-based video enrichment for bli…Routledge Encyclopedia of Translation Studies (2003)Routledge Encyclopedia of Tra…Routledge Encyclopedia of Translation Studies (1999)Routledge Encyclopedia of Tra…Routledge encyclopedia of translation studies (1998)Routledge encyclopedia of tra…Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next? (2023)Accessibility Research in Dig…Accessibility-Related Publication Distribution in HCI Based on a Meta-Analysis (2022)Accessibility-Related Publica…Non-Visual Accessibility Assessment of Videos (2021)Non-Visual Accessibility Asse…Human-in-the-Loop Machine Learning to Increase Video Accessibility for Visually Impaired and Blind Users (2020)Human-in-the-Loop Machine Lea…Accessible mathematics videos for non-disabled students in primary education (2018)Accessible mathematics videos…Um auxílio à navegação acessível na web para usuários cegos (2017)Um auxílio à navegação acessí…Semantic video annotation for accessible resources in flipped classrooms (2015)Semantic video annotation for…Including Visually Impaired Players in a Graphical Adventure Game: A Study of Immersion (2015)Including Visually Impaired P…Approach design of an accessible media player (2013)Approach design of an accessi…Disability Standards for Multimedia on the Web (2008)Accessibility for Ontarians with Disabilities Act (2010)Improving multimodal web accessibility for deaf people: sign language interpreter module (2010)Adaptation rules for Accessible Media Player Interface (2014)A Model-Based Tool to develop an Accessible Media Player (2015)A Model-Based Graphical Editor to Design Accessible Media Players (2020)Flow: the psychology of optimal experience (1990)Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Likert scales, levels of measurement and the “laws” of statistics (2010)Activities to Support Sustainable Inclusive Game Design Processes (2019)Multimedia Learning (2002)Teaching every student in the digital age: universal design for learning (2003)Universal Design for Learning Guidelines, version 1.0. (2008)Accessible learning objects: a systematic literature review (2023)Effects of a Universal Design for Learning (UDL) Training Course on the Development Teachers’ Competences: A Systematic Review (2023)Universal Design for Learning across Formal School Structures in Europe—A Systematic Review (2023)Expertise Reversal Effect and Its Implications for Learner-Tailored Instruction (2007)Convention on the Rights of Persons with Disabilities and Optional Protocol (2012)Accelerating Human-in-the-loop Machine Learning (2018)The Efficacy of Collaborative Authoring of Video Scene Descriptions (2021)Beyond Audio Description: Exploring 360° Video Accessibility with Blind and Low Vision Users Through Collaborative Creation (2023)SPICA: Interactive Video Content Exploration through Augmented Audio Descriptions for Blind or Low-Vision Viewers (2024)Automatic web accessibility metrics: Where we are and where we can go (2011)What Makes Videos Accessible to Blind and Visually Impaired People? (2021)Freedom to roam (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Critical Issues in Response-To-Intervention, Comprehensive Evaluation, and Specific Learning Disabilities Identification and Intervention: An Expert White Paper Consensus (2010)A Probabilistic Model and Metrics for Estimating Perceived Accessibility of Desktop Applications in Keystroke-Based Non-Visual Interactions (2023)The Systematic Review-lution: A Manifesto to Promote Rigour and Inclusivity in Research Synthesis (2023)Exclusion Rates among Disabled and Older Users of Virtual and Augmented Reality (2025)The Equivalence of Weighted Kappa and the Intraclass Correlation Coefficient as Measures of Reliability (1973)How to Do a Systematic Review: A Best Practice Guide for Conducting and Reporting Narrative Reviews, Meta-Analyses, and Meta-Syntheses (2018)PRISMA-S: an extension to the PRISMA Statement for Reporting Literature Searches in Systematic Reviews (2021)“It’s Kind of Context Dependent”: Understanding Blind and Low Vision People’s Video Accessibility Preferences Across Viewing Scenarios (2024)Exploring the principle and competencies for phygital service inclusion (2025)Shifting the Focus: Exploring Video Accessibility Strategies and Challenges for People with ADHD (2025)Towards a Sociology of Translation (1999)The Turns of Translation Studies: New paradigms or shifting viewpoints? (2006)Own-language use in language teaching and learning (2012)Fifteen years of journalistic translation research and more (2015)Conference Interpreting – A Complete Course (2016)Knowledge Transfer as Translation: Review and Elements of an Instrumental Theory (2016)Political Discourse Analysis from the point of view of Translation Studies (2004)
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References

  • 1998Routledge encyclopedia of translation studies905 cited
  • 1999Routledge Encyclopedia of Translation Studies678 cited
  • 2003Routledge Encyclopedia of Translation Studies432 cited

Cited by

  • 2020Human-in-the-Loop Machine Learning to Increase Video Accessibility for Visually Impaired and Blind Users60 cited
  • 2023Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?17 cited
  • 2018Accessible mathematics videos for non-disabled students in primary education16 cited
  • 2022Accessibility-Related Publication Distribution in HCI Based on a Meta-Analysis15 cited
  • 2015Including Visually Impaired Players in a Graphical Adventure Game: A Study of Immersion11 cited
  • 2013Approach design of an accessible media player11 cited
  • 2021Non-Visual Accessibility Assessment of Videos2 cited
  • 2015Semantic video annotation for accessible resources in flipped classrooms2 cited
  • 2017Um auxílio à navegação acessível na web para usuários cegos2 cited

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