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We propose a method to integrate many games into one in order to analyse effectively a complex situation in which various types of games which are mutually interactive can be perceived. Applying the concept of integration of games into the theory of hypergames, we obtain the concepts of integration of hypergames and hypergames generated from a class of games. Simple examples of competitive situations are given and analysed to clarify the concepts.
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Stored only when both papers are in the corpus — 34 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.