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On two metaphors for pedagogy and creativity in the digital era: liquid and solid learning
16 references·0 citing·26 second hop
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References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1991Situated Learning33,773 cited
  • 1997Motivation and Personality15,128 cited
  • 1985Competitive Advantage: Creating and Sustaining Superior Performance14,727 cited
  • 1985PORTER, Competitive advantage, creating and sustaining superior performance10,442 cited
  • 2002The Rise of the Creative Class4,527 cited
  • 1998On Two Metaphors for Learning and the Dangers of Choosing Just One3,849 cited
  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2007The long tail: why the future of business is selling less of more2,882 cited
  • 2004The Creative Mind2,804 cited
  • 2016Motivation and Personality1,801 cited
  • 2007Explaining Creativity: The Science of Human Innovation1,276 cited
  • 2008First year students' experiences with technology: Are they really digital natives?1,120 cited
  • 2006Explaining Creativity: The Science of Human Innovation1,076 cited
  • 2002The future of ideas: the fate of the commons in a connected world

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