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Realidad virtual: Un medio de comunicación de contenidos. Aplicación como herramienta educativa y factores de diseño e implantación en museos y espacios públicos
1 references·2 citing·9 second hop
Realidad virtual: Un medio de comunicación de contenidos. Aplicación como herramienta educativa y factores de diseño e implantación en museos y espacios públicos (2011)Realidad virtual: Un medio de comunicació…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Aplicación lúdica de la realidad aumentada (RA) en el Museo de Ciencias en Madrid, España (2023)Aplicación lúdica de la reali…Principles for the design of a history and heritage game based on the evaluation of immersive virtual reality video games (2020)Principles for the design of …Cognitive constraints on multimedia learning: When presenting more material results in less understanding. (2001)Digital Natives, Digital Immigrants Part 1 (2001)What video games have to teach us about learning and literacy (2003)Re-Imagining the Museum (2003)The Participatory Museum (2010)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)
this work references cited by second hop

References

  • 2003Rules of Play: Game Design Fundamentals5,481 cited

Cited by

  • 2020Principles for the design of a history and heritage game based on the evaluation of immersive virtual reality video games42 cited
  • 2023Aplicación lúdica de la realidad aumentada (RA) en el Museo de Ciencias en Madrid, España2 cited

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