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Interactions around a contextually embedded system
4 references·16 citing·45 second hop
Interactions around a contextually embedded system (2010)Interactions around a contextually embedd…Where The Action Is (2017)Where The Action IsA Companion to Museum Studies (2006)A Companion to Museum StudiesDesigns for learning: Studying science museum exhibits that do more than entertain (2004)Designs for learning: Studyin…Interaction Analysis: Foundations and Practice (1995)Interaction Analysis: Foundat…Exploring Digital Means to Engage Visitors with Roman Culture: Virtual Reality vs. Tangible Interaction (2023)Exploring Digital Means to En…Envisaging AR travel revolution for visiting heritage sites: A mixed-method approach (2023)Envisaging AR travel revoluti…Hybrid Interactions in Museums: Why Materiality Still Matters (2021)Hybrid Interactions in Museum…Making virtual reconstructions part of the visit: An exploratory study (2019)Making virtual reconstruction…Human-Computer Interactions in Museums (2019)Human-Computer Interactions i…Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences (2019)Empowering cultural heritage …Digital Augmentation of Historical Objects Through Tangible Interaction (2019)Digital Augmentation of Histo…Virtual Exhibitions: What do we win and what do we lose? (2018)Virtual Exhibitions: What do …Digital Exhibit Labels in Museums (2018)Digital Exhibit Labels in Mus…Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums (2017)Supporting Cultural Heritage …Computer vision-based visitor study as a decision support system for museum (2017)Computer vision-based visitor…Cultural heritage communities (2015)Cultural heritage communitiesInteractive exhibitions design (2014)Interactive exhibitions designThe Collaborative Work of Heritage: Open Challenges for CSCW (2013)The Collaborative Work of Her…Towards the Wild: Evaluating museum installations in semi-realistic situations (2012)Towards the Wild: Evaluating …The Museum Environment: A Complex Community of Objects, People and Devices (2012)The Museum Environment: A Com…Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. 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References

  • 1995Interaction Analysis: Foundations and Practice2,723 cited
  • 2017Where The Action Is608 cited
  • 2004Designs for learning: Studying science museum exhibits that do more than entertain447 cited
  • 2006A Companion to Museum Studies243 cited

Cited by

  • 2019Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences57 cited
  • 2019Human-Computer Interactions in Museums51 cited
  • 2018Digital Exhibit Labels in Museums45 cited
  • 2019Making virtual reconstructions part of the visit: An exploratory study41 cited
  • 2019Digital Augmentation of Historical Objects Through Tangible Interaction41 cited
  • 2023Envisaging AR travel revolution for visiting heritage sites: A mixed-method approach39 cited
  • 2014Interactive exhibitions design38 cited
  • 2017Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums30 cited
  • 2013The Collaborative Work of Heritage: Open Challenges for CSCW27 cited
  • 2023Exploring Digital Means to Engage Visitors with Roman Culture: Virtual Reality vs. Tangible Interaction25 cited
  • 2015Cultural heritage communities

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18 cited
  • 2018Virtual Exhibitions: What do we win and what do we lose?14 cited
  • 2017Computer vision-based visitor study as a decision support system for museum13 cited
  • 2012Towards the Wild: Evaluating museum installations in semi-realistic situations10 cited
  • 2021Hybrid Interactions in Museums: Why Materiality Still Matters9 cited
  • 2012The Museum Environment: A Complex Community of Objects, People and Devices6 cited