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Evaluating a digital humanities research environment: the CULTURA approach
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Evaluating a digital humanities research environment: the CULTURA approach (2014)Evaluating a digital humanities research …The CULTURA Project: Supporting Next Generation Interaction with Digital Cultural Heritage Collections (2012)The CULTURA Project: Supporti…The Digital Future is Now: A Call to Action for the Humanities (2010)The Digital Future is Now: A …Understanding user acceptance of digital libraries: what are the roles of interface characteristics, organizational context, and individual differences? (2002)Understanding user acceptance…User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…A Chinese ancient book digital humanities research platform to support digital humanities research (2019)A Chinese ancient book digita…Promoting user engagement with digital cultural heritage collections (2018)Promoting user engagement wit…Development and evaluation of an automatic text annotation system for supporting digital humanities research (2018)Development and evaluation of…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Understanding Attitudes and Predicting Social Behavior (1980)Self-efficacy mechanism in human agency. (1982)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Image and logic: a material culture of microphysics (1998)The access principle: the case for open access to research and scholarship (2006)Understanding Infrastructure: Dynamics, Tensions, and Design (2007)“This Is Why We Fight”: Defining the Values of the Digital Humanities (2012)Automated Text Analysis for Consumer Research (2017)Exploratory Research (2020)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The role of perceived user-interface design in continued usage intention of self-paced e-learning tools (2009)User acceptance of a digital library system in developing countries: An application of the Technology Acceptance Model (2009)Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1 (2017)IPSA: A Digital Archive of Herbals to Support Scientific Research (2003)Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments (2011)For the Win: How Game Thinking Can Revolutionize Your Business (2012)Travelling Culture - The Enjoyment of Cultural Heritage Through a Conceptualization of Thematic Path: A Preliminary Characterization (2024)Observing Interaction: An Introduction to Sequential Analysis (1988)Scarcity or Abundance? Preserving the Past in a Digital Era (2003)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Enhancing digital reading performance with a collaborative reading annotation system (2014)A Map for Big Data Research in Digital Humanities (2015)A longitudinal study of intellectual cohesion in digital humanities using bibliometric analyses (2017)A hierarchical topic analysis tool to facilitate digital humanities research (2022)Knowledge mining and graph visualization of ancient Chinese scientific and technological documents bibliographic summaries based on digital humanities (2023)Evaluating the Deployment of a Collection of Images in the CULTURA Environment (2013)The CULTURA Portal: Exploring Cultural Treasures (2013)Listed Buildings as Socio-material Hybrids: Assessing Tangible and Intangible Heritage Using Social Network Analysis (2020)
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References

  • 1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models25,696 cited
  • 2002Understanding user acceptance of digital libraries: what are the roles of interface characteristics, organizational context, and individual differences?347 cited
  • 2010The Digital Future is Now: A Call to Action for the Humanities256 cited
  • 2012The CULTURA Project: Supporting Next Generation Interaction with Digital Cultural Heritage Collections22 cited

Cited by

  • 2019A Chinese ancient book digital humanities research platform to support digital humanities research26 cited
  • 2018Promoting user engagement with digital cultural heritage collections16 cited
  • 2018Development and evaluation of an automatic text annotation system for supporting digital humanities research15 cited

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