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Motivating the learning of science topics in secondary school: A constructivist edutainment setting for studying Chaos
16 references·1 citing·42 second hop
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References

  • 1994Research Design: Qualitative, Quantitative, and Mixed Methods Approaches35,275 cited
  • 2009Research Design: Qualitative, Quantitative, and Mixed Methods Approaches14,328 cited
  • 1995Motivation in Education: Theory, Research, and Applications5,748 cited
  • 1984Experiential Learning3,141 cited
  • 1982Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory.2,720 cited
  • 1989Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis2,691 cited
  • 1994Facilitating Internalization: The Self‐Determination Theory Perspective2,623 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
  • 1983Relation of reward contingency and interpersonal context to intrinsic motivation: A review and test using cognitive evaluation theory.1,176 cited
  • 1993Tools for Teaching943 cited
  • 2011Emotional design in multimedia learning.648 cited
  • 2005Playing and Making Games for Learning576 cited
  • 2009Students’ perceptions about the use of video games in the classroom510 cited
  • 1985Intrinsic motivation and the effects of self‐consciousness, self‐awareness, and ego‐involvement: An investigation of internally controlling styles501 cited

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  • 1991Ego-involved persistence: When free-choice behavior is not intrinsically motivated459 cited
  • 2005Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences440 cited
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    • 2025Transforming Marketing Creative Capacities: The Role of Artificial Intelligence in Minimizing Creative Constraints5 cited