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Tailored audio augmented environments for museums
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Tailored audio augmented environments for museums (2004)Tailored audio augmented environments for…The Computer for the 21st Century (1991)The Computer for the 21st Cen…Art Critique by Other Means (2023)Art Critique by Other MeansEvolución y tendencias investigativas de la interactividad de los museos a través de las TIC (2018)Evolución y tendencias invest…Adaptive Exhibition Topologies for Personalized Virtual Museums (2018)Adaptive Exhibition Topologie…From personalization to adaptivity – Creating immersive visits through interactive digital storytelling at the Acropolis Museum (2013)From personalization to adapt…Communicating art through interactive technology (2008)Communicating art through int…Understanding users with reading disabilities or reduced vision: Toward a universal design of an auditory, location-aware museum guide (2006)Understanding users with read…Persistence of Dyslexia: The Connecticut Longitudinal Study at Adolescence (1999)Universal usability (2000)Ontology and rule based retrieval of sound objects in augmented audio reality system for museum visitors (2004)Meta Principles of Technology Accessibility Design for Users with Learning Disabilities: Towards Inclusion of the Differently Enabled (2019)Technology Mediated Interaction for Users with Learning Disabilities: A Scoping Review (2020)Think Human: exploring the exhibition of ergonomics to enhance education and engagement: establishing the CIEHF 75 th anniversary exhibition (2024)Science Museums as Environments for Learning (1990)Introducing participatory design in museums (2004)Integration of Play, Learning, and Experience: What Museums Afford Young Visitors (2007)M-dimensions (2012)Intimate Aesthetics and Facilitated Interaction (2014)Building Virtual and Augmented Reality museum exhibitions (2004)The dark side of information: overload, anxiety and other paradoxes and pathologies (2008)Virtual museums, a survey and some issues for consideration (2009)A Prototype System for Automatic Design of Virtual Exhibitions Integrating Cultural Assets From Public Repositories. (2019)Storytelling: The Real Work of Museums (2001)Designing ubiquitous computing to enhance children's interaction in museums (2005)A visitor's guide in an active museum (2011)Educational Enhancing Of Virtual Expositions. Towards Visitor-Centered Storytelling Digital Museology (2014)Alternating Reality: An Interweaving Narrative of Physical and Virtual Cultural Exhibitions (2017)ANÁLISIS DEL USO DE LA TECNOLOGÍA EN LOS MUSEOS: LOS MUSEOS INTELIGENTES. ESTUDIO DE CASOS EN LA CIUDAD DE MADRID (2019)Bibliometric Indicators: Quality Measurements of Scientific Publication (2010)Designing for meaningful visitor engagement at a living history museum (2012)Evaluating websites of museums: State of the art (2016)Museos digitales interactivos, una nueva forma de generar y transmitir conocimiento (2022)An Ecological Approach to Perceptual Learning and Development (2000)A study of user experiences mediated by nomadic web content in a museum (2003)Making (2013)Collaboration and controlCrisis management and multimedia technology in London Underground Line Control Rooms (1992)TWITTERING THE NEWS (2010)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)
this work references cited by second hop

References

  • 1991The Computer for the 21st Century10,020 cited

Cited by

  • 2013From personalization to adaptivity – Creating immersive visits through interactive digital storytelling at the Acropolis Museum31 cited
  • 2008Communicating art through interactive technology28 cited
  • 2006Understanding users with reading disabilities or reduced vision: Toward a universal design of an auditory, location-aware museum guide9 cited
  • 2018Adaptive Exhibition Topologies for Personalized Virtual Museums9 cited
  • 2023Art Critique by Other Means6 cited
  • 2018Evolución y tendencias investigativas de la interactividad de los museos a través de las TIC4 cited

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