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Improving the role played by humans in the development of enterprise engineering and integration projects through training based on multimedia
4 references·0 citing·18 second hop
Improving the role played by humans in the development of enterprise engineering and integration projects through training based on multimedia (2002)Improving the role played by humans in th…Learning Together and Alone (2021)Learning Together and AloneEnterprise Integration—Business Processes Integrated Management: a proposal for a methodology to develop Enterprise Integration Programs (1999)Enterprise Integration—Busine…Building a production planning process with an approach based on CIMOSA and workflow management systems (1999)Building a production plannin…Design for multimedia learning (1997)Design for multimedia learningNature of Prejudice (1954)The psychological sense of school membership among adolescents: Scale development and educational correlates (1993)The Relationship of School Belonging and Friends' Values to Academic Motivation Among Urban Adolescent Students (1993)Adding Value: Learning Communities and Student Engagement (2004)Business process improvement (1991)An overview of workflow management: From process modeling to workflow automation infrastructure (1995)Business Process Modelling (1996)A Web services and process-view combined approach for process management of collaborative product development (2009)Enterprise modelling methodology for forward and reverse supply chain flows integration (2010)Collaborative Model on the Agro-Industrial Supply Chain of Cocoa (2017)Enterprise Integration Modeling (1992)Enterprise Modelling Languages (1997)Integrating Forward and Reverse Supply Chains: Application to a metal-mechanic company (2007)Performance measurement system for enterprise networks (2007)Total Quality Management and Six Sigma (2012)Design elements for interactive multimedia (1997)The Impact of Internet Virtual Physics Laboratory Instruction on the Achievement in Physics, Science Process Skills and Computer Attitudes of 10th-Grade Students (2007)Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes (2016)
this work references cited by second hop

References

  • 2021Learning Together and Alone1,308 cited
  • 1997Design for multimedia learning148 cited
  • 1999Enterprise Integration—Business Processes Integrated Management: a proposal for a methodology to develop Enterprise Integration Programs73 cited
  • 1999Building a production planning process with an approach based on CIMOSA and workflow management systems24 cited

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