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Two-person nonzero-sum games and quadratic programming
4 references·12 citing·38 second hop
Two-person nonzero-sum games and quadratic programming (1964)Two-person nonzero-sum games and quadrati…Games and Decisions (2015)Games and DecisionsNon-cooperative games (1989)Non-cooperative gamesNon-Cooperative Games (1951)Non-Cooperative GamesAn Iterative Method of Solving a Game (1951)An Iterative Method of Solvin…A Survey on the Combined Use of Optimization Methods and Game Theory (2018)A Survey on the Combined Use …Routing of Hazardous Material Shipments Under the Threat of Terrorist Attack (2010)Routing of Hazardous Material…Optimizing facility use restrictions for the movement of hazardous materials (2009)Optimizing facility use restr…Solving bimatrix games with fuzzy payoffs by introducing Nature as a third player (2008)Solving bimatrix games with f…Enumeration of All the Extreme Equilibria in Game Theory: Bimatrix and Polymatrix Games (2006)Enumeration of All the Extrem…Towards a pareto-optimal solution in general-sum games (2003)Towards a pareto-optimal solu…Chapter 45 Computing equilibria for two-person games (2002)Chapter 45 Computing equilibr…Characterization of the Equilibrium Strategy of the Bimatrix Game with Fuzzy Payoff (2000)Characterization of the Equil…Computing equilibria for two person games (1996)Computing equilibria for two …Nonlinear programming and stationary equilibria in stochastic games (1991)Nonlinear programming and sta…An Overview of the Mathematical Theory of Games (1972)An Overview of the Mathematic…Equilibrium Points of Bimatrix Games (1964)Equilibrium Points of Bimatri…Reexamination of the perfectness concept for equilibrium points in extensive games (1975)Nash Equilibria via Polynomial Equations (2004)Computing equilibria: a computational complexity perspective (2009)An Extended N-Player Network Game and Simulation of Four Investment Strategies on a Complex Innovation Network (2016)Existence and Uniqueness of Equilibrium Points for Concave N-Person Games (1965)Games with Incomplete Information Played by “Bayesian” Players, I–III Part I. The Basic Model (1967)Games with Incomplete Information Played by “Bayesian” Players, I–III: Part I. The Basic Model (2004)Nash equilibrium strategy for fuzzy non-cooperative games (2011)Uncertain Shapley value of coalitional game with application to supply chain alliance (2016)9. STOCHASTIC GAMES WITH ZERO STOP PROBABILITIES (1958)Equilibrium in a stochastic $n$-person game (1964)Equilibrium Points of Bimatrix Games (1964)Stationary Equilibria in Stochastic Games: Structure, Selection and Computation (2003)StochasticGameSolver: Computing Stationary Equilibria for Stochastic Games (2003)On stochastic games in economics (2007)Equilibrium points in n -person games (1950)Chapter 18 The bargaining set, kernel, and nucleolus (1992)Theory of games and economic behavior (2019)Equilibrium Points in Nonzero-Sum n -Person Submodular Games (1979)Evolutionary game dynamics (2003)Theory of Games and Economic Behavior (2006)Introduction to Multi-Armed Bandits (2019)A Critical Analysis of Decision Support Systems Research (2005)Lectures on Stochastic Programming (2009)Lectures on Stochastic Programming: Modeling and Theory (2009)Optimising small-scale electronic commerce supply chain operations: a dynamic cost-sharing contract approach (2022)Enhancing System Safety and Reliability through Integrated FMEA and Game Theory: A Multi-Factor Approach (2023)Designing a sustainable reverse logistics network for used cell phones based on offline and online trading systems (2024)The Evolution of Reciprocal Altruism (1971)Characteristics of Organizational Environments and Perceived Environmental Uncertainty (1972)The New Institutionalism: Organizational Factors in Political Life (1983)Enumeration of Nash equilibria for two-player games (2009)Action-Graph Games (2010)Mixed-Integer Programming Methods for Finding Nash Equilibria (2018)Prediction, Learning, and Games (2006)Subjectivity and correlation in randomized strategies (1974)Covenants with and without a Sword: Self-Governance Is Possible (1992)A theory of sequential reciprocity (2003)
this work references cited by second hop

References

  • 1951Non-Cooperative Games6,999 cited
  • 1989Non-cooperative games5,594 cited
  • 2015Games and Decisions3,632 cited
  • 1951An Iterative Method of Solving a Game867 cited

Cited by

  • 1964Equilibrium Points of Bimatrix Games138 cited
  • 2018A Survey on the Combined Use of Optimization Methods and Game Theory115 cited
  • 2000Characterization of the Equilibrium Strategy of the Bimatrix Game with Fuzzy Payoff91 cited
  • 1972An Overview of the Mathematical Theory of Games79 cited
  • 1991Nonlinear programming and stationary equilibria in stochastic games77 cited
  • 2002Chapter 45 Computing equilibria for two-person games74 cited
  • 1996Computing equilibria for two person games48 cited
  • 2008Solving bimatrix games with fuzzy payoffs by introducing Nature as a third player40 cited
  • 2009Optimizing facility use restrictions for the movement of hazardous materials39 cited
  • 2006Enumeration of All the Extreme Equilibria in Game Theory: Bimatrix and Polymatrix Games37 cited
  • 2003Towards a pareto-optimal solution in general-sum games36 cited
  • 2010

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Routing of Hazardous Material Shipments Under the Threat of Terrorist Attack
8 cited