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Touch-based user interface for elderly users
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Touch-based user interface for elderly users (2007)Touch-based user interface for elderly us…Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients (2020)Combining Motivating Strategi…Elderly users’ acceptance of mHealth user interface (UI) design-based culture: the moderator role of age (2019)Elderly users’ acceptance of …How younger elderly realize usefulness of cognitive training video games to maintain their independent living (2018)How younger elderly realize u…A trajectory for technology-supported elderly care work (2018)A trajectory for technology-s…Designing User Interfaces for the Elderly: A Systematic Literature Review (2017)Designing User Interfaces for…Validating Mobile Phone Design Guidelines (2016)Validating Mobile Phone Desig…User Interfaces with a Touch of Grey? – Towards a Specific UI Design for People in the Transition Age (2015)User Interfaces with a Touch …Intuitive Learnability of Touch Gestures for Technology-Naive Older Adults (2014)Intuitive Learnability of Tou…Elders Using Smartphones – A Set of Research Based Heuristic Guidelines for Designers (2014)Elders Using Smartphones – A …Design Guidelines and Design Recommendations of Multi-Touch Interfaces for Elders (2014)Design Guidelines and Design …Assistive Technologies for Aged Care: Supportive or Empowering? (2014)Assistive Technologies for Ag…MediFrame: A Tablet Application to Plan, Inform, Remind and Sustain Older Adults' Medication Intake (2013)MediFrame: A Tablet Applicati…Analysis of Research in Adoption of Assistive Technologies for Aged Care (2013)Analysis of Research in Adopt…Ageing, Technology Anxiety and Intuitive Use of Complex Interfaces (2013)Ageing, Technology Anxiety an…Needs and user acceptance of older adults for mobile service robot (2012)Needs and user acceptance of …Designing a Touch Screen Communication Device to Support Social Interaction amongst Older Adults (2010)Designing a Touch Screen Comm…Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Assessing Acceptance of Assistive Social Agent Technology by Older Adults: the Almere Model (2010)Older adults talk technology: Technology usage and attitudes (2010)Seniors’ Perspective on Perceived Transfer Effects of Assistive Robots in Elderly Care: Capability Approach Analysis (2015)Elderlys' Perception about The Value of Assistive Technologies for their Daily Living: Impacting Factors and Theoretical Support (2017)Of pill boxes and piano benches (2006)Using participatory activities with seniors to critique, build, and evaluate mobile phones (2007)The calendar is crucial (2009)A Survey of Tablet Applications for Promoting Successful Aging in Older Adults (2016)eSeniorCare: Technology for Promoting Well-Being of Older Adults in Independent Living Facilities (2016)An affective guide robot in a shopping mall (2009)A Review on the Use of Mobile Service Robots in Elderly Care (2022)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)SOCIAL CONSTRUCTIVIST PERSPECTIVES ON TEACHING AND LEARNING (1998)Digital Game-Based Learning (2020)The development of a mobile user interface ability evaluation system for the elderly (2020)How Mobile Touch Devices Foster Cognitive Offloading in the Elderly: The Effects of Input and Feedback (2022)User-Centered Design Strategies for Age-Friendly Mobile News Apps (2024)Phenomenological research methods (1994)Understanding dynamic capabilities (2003)The Essential Impact of Context on Organizational Behavior (2006)Who is online? A latent class analysis of internet activities and determinant characteristics of older people (2023)Does Competition in Online Games Foster Green Behaviour in Life? The Relationship Between Gamification Affordances and Engagement in Green Behaviours (2024)Investigation of the relationship between the theory of consumption values and consumers’ perceptions of mobile food delivery apps in the scope of technology acceptance model (2025)Successful Aging (1997)Successful Aging (1998)Older adults: Are they ready to adopt health-related ICT? (2011)Dignity, Autonomy, and Style of Company (2021)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Culture's Consequences: Comparing Values, Behaviors, Institutions, and Organizations across Nations (2002)User Acceptance of Information Technology: Toward A Unified View1 (2003)Mobile Technologies and Healthy Ageing: A Bibliometric Analysis on Publication Trends and Knowledge Structure of mHealth Research for Older Adults (2021)Internet use among older adults: Determinants of usage and impacts on individuals’ well-being (2022)Factors Influencing Health Care Technology Acceptance in Older Adults Based on the Technology Acceptance Model and the Unified Theory of Acceptance and Use of Technology: Meta-Analysis (2025)Designing for dynamic diversity (2002)Usability, accessibility and ambient-assisted living: a systematic literature review (2013)Evaluating User Perceptions of Mobile Medication Management Applications With Older Adults: A Usability Study (2014)Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers (2021)The SHAPES Smart Mirror Approach for Independent Living, Healthy and Active Ageing (2021)QFD-Based Research on Sustainable User Experience Optimization Design of Smart Home Products for the Elderly: A Case Study of Smart Refrigerators (2022)Designing for Older Adults (2004)Selecting apps for people with mild dementia: Identifying user requirements for apps enabling meaningful activities and self-management (2017)Diffusion of Innovations 1 (2019)Diffusion of innovations (2019)Development of a Fuzzy Model and Usability Test of a Recommended Interface Design for Mobile Phones for Elderly Users (2023)Possible implications of aging for interface designers (2000)Social Support Measurement and Intervention (2000)Lessons learned in deploying independent living technologies to older adults’ homes (2013)Healthy Ageing in Smart Villages? Observations from the Field (2019)Matching gerontechnologies to independent-living seniors’ individual needs: development of the GTM tool (2019)
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  • 2019Elderly users’ acceptance of mHealth user interface (UI) design-based culture: the moderator role of age105 cited
  • 2017Designing User Interfaces for the Elderly: A Systematic Literature Review61 cited
  • 2010Designing a Touch Screen Communication Device to Support Social Interaction amongst Older Adults41 cited
  • 2013MediFrame: A Tablet Application to Plan, Inform, Remind and Sustain Older Adults' Medication Intake37 cited
  • 2014Elders Using Smartphones – A Set of Research Based Heuristic Guidelines for Designers37 cited
  • 2014Intuitive Learnability of Touch Gestures for Technology-Naive Older Adults30 cited
  • 2012Needs and user acceptance of older adults for mobile service robot29 cited
  • 2018A trajectory for technology-supported elderly care work25 cited
  • 2013Analysis of Research in Adoption of Assistive Technologies for Aged Care25 cited
  • 2018How younger elderly realize usefulness of cognitive training video games to maintain their independent living25 cited
  • 2014Design Guidelines and Design Recommendations of Multi-Touch Interfaces for Elders24 cited
  • 2020Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients21 cited
  • 2015User Interfaces with a Touch of Grey? – Towards a Specific UI Design for People in the Transition Age

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20 cited
  • 2016Validating Mobile Phone Design Guidelines20 cited
  • 2014Assistive Technologies for Aged Care: Supportive or Empowering?18 cited
  • 2013Ageing, Technology Anxiety and Intuitive Use of Complex Interfaces16 cited