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Improving Students’ Self-Efficacy in Strategic Management: The Relative Impact of Cases and Simulations
16 references·16 citing·47 second hopsampled
Improving Students’ Self-Efficacy in Strategic Management: The Relative Impact of Cases and Simulations (2000)Improving Students’ Self-Efficacy in Stra…Strategy as a field of study: Why search for a new paradigm? (2007)Strategy as a field of study:…Strategic Management: An Integrated Approach (2006)Strategic Management: An Inte…Self-efficacy and work-related performance: A meta-analysis. (1998)Self-efficacy and work-relate…Does entrepreneurial self-efficacy distinguish entrepreneurs from managers? (1998)Does entrepreneurial self-eff…Business Simulation Games: Current Usage Levels—An Update (1998)Business Simulation Games: Cu…Self-efficacy: the exercise of control (1997)Self-efficacy: the exercise o…The effects of self-efficacy on computer usage (1995)The effects of self-efficacy …Mathematics self-efficacy and mathematics performances: The need for specificity of assessment. (1995)Mathematics self-efficacy and…Self-efficacy beliefs: Comparison of five measures. (1994)Self-efficacy beliefs: Compar…Barriers to the Advance of Organizational Science: Paradigm Development as a Dependent Variable (1993)Barriers to the Advance of Or…The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …Social Cognitive Theory of Organizational Management (1989)Social Cognitive Theory of Or…Self-Regulation of Motivation and Action Through Goal Systems (1988)Self-Regulation of Motivation…Self-Efficacy: Implications for Organizational Behavior and Human Resource Management (1987)Self-Efficacy: Implications f…Self-Efficacy Beliefs and Sales Performance (1983)Self-Efficacy Beliefs and Sal…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Delving into the relationship between teacher emotion regulation, self-efficacy, engagement, and anger: A focus on English as a foreign language teachers (2022)Delving into the relationship…Self-Efficacy: Conditioning the Entrepreneurial Mindset (2017)Self-Efficacy: Conditioning t…The Impact of SimVenture on the Development of Entrepreneurial Skills in Management Students (2015)The Impact of SimVenture on t…Digital simulation‐based training: A meta‐analysis (2014)Digital simulation‐based trai…Taking Stock of the Century‐long Utilization of the Case Method in Management Education (2013)Taking Stock of the Century‐l…Game-Based Learning (2013)Game-Based LearningEvaluating the educational effectiveness of simulation games: A value generation model (2013)Evaluating the educational ef…Students’ perceptions of the learning environment and attitudes in game-based mathematics classrooms (2012)Students’ perceptions of the …A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction (2012)A survey of exemplar teachers…A Student ERP Simulation Game: A Longitudinal Study (2012)A Student ERP Simulation Game…Review of Research on Computer Games (2011)Review of Research on Compute…Improving Transfer of Learning: Relationship to Methods of Using Business Simulation (2010)Improving Transfer of Learnin…Self-Efficacy: Conditioning the Entrepreneurial Mindset (2009)Self-Efficacy: Conditioning t…Management simulations: determining their effectiveness (2006)Management simulations: deter…Combining Cases and Computer Simulations in Strategic Management Courses (2004)Combining Cases and Computer …The Effect of the Case Method on Tolerance for Ambiguity (2003)The Effect of the Case Method…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)A comprehensive conceptualization of post-adoptive behaviors associated with information technology enabled work systems (2005)Knowledge sharing behavior in virtual communities: The relationship between trust, self-efficacy, and outcome expectations (2006)Developing a General Extended Technology Acceptance Model for E-Learning (GETAMEL) by analysing commonly used external factors (2015)The Structure of Scientific Revolutions (1963)Falsification and the Methodology of Scientific Research Programmes (1970)Sociological Paradigms and Organizational Analysis. 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(2002)Stress: Appraisal and Coping (2013)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Social Learning Theory. (1978)Prior Knowledge and the Discovery of Entrepreneurial Opportunities (2000)The Promise of Entrepreneurship as a Field of Research (2000)Development and Cross–Cultural Application of a Specific Instrument to Measure Entrepreneurial Intentions (2009)Generalized expectancies for internal versus external control of reinforcement. (1966)Self-Efficacy: A Theoretical Analysis of Its Determinants and Malleability (1992)Computer Self-Efficacy: Development of a Measure and Initial Test (1995)A Model of the Antecedents of Perceived Ease of Use: Development and Test (1996)The Framing of Decisions and the Psychology of Choice (1981)Self-Efficacy: The Exercise of Control (1999)Social Cognitive Theory: An Agentic Perspective (2001)POSITIVE PSYCHOLOGICAL CAPITAL: MEASUREMENT AND RELATIONSHIP WITH PERFORMANCE AND SATISFACTION (2007)Conservation of Resources in the Organizational Context: The Reality of Resources and Their Consequences (2017)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)A review of ‘theories of the firm’ and their contributions to Corporate Sustainability (2014)Paradigm lost: Reinvigorating the study of organizational culture (2016)Resource management in big data initiatives: Processes and dynamic capabilities (2016)The Emerging Field of Emotion Regulation: An Integrative Review (1998)Expectancy–Value Theory of Achievement Motivation (2000)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1997Self-efficacy: the exercise of control24,284 cited
  • 1998Self-efficacy and work-related performance: A meta-analysis.3,787 cited
  • 1989Social Cognitive Theory of Organizational Management3,357 cited
  • 1998Does entrepreneurial self-efficacy distinguish entrepreneurs from managers?3,042 cited
  • 1987Self-Efficacy: Implications for Organizational Behavior and Human Resource Management1,437 cited
  • 1993Barriers to the Advance of Organizational Science: Paradigm Development as a Dependent Variable1,403 cited
  • 1995The effects of self-efficacy on computer usage1,032 cited
  • 2007Strategy as a field of study: Why search for a new paradigm?827 cited
  • 2006Strategic Management: An Integrated Approach571 cited
  • 1995Mathematics self-efficacy and mathematics performances: The need for specificity of assessment.510 cited
  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 1988Self-Regulation of Motivation and Action Through Goal Systems466 cited
  • 1994Self-efficacy beliefs: Comparison of five measures.432 cited
  • 1983Self-Efficacy Beliefs and Sales Performance

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350 cited
  • 1998Business Simulation Games: Current Usage Levels—An Update267 cited
  • Cited by

    • 2013Game-Based Learning271 cited
    • 2012Students’ perceptions of the learning environment and attitudes in game-based mathematics classrooms182 cited
    • 2014Digital simulation‐based training: A meta‐analysis157 cited
    • 2006Management simulations: determining their effectiveness154 cited
    • 2013Evaluating the educational effectiveness of simulation games: A value generation model123 cited
    • 2011Review of Research on Computer Games122 cited
    • 2003The Effect of the Case Method on Tolerance for Ambiguity99 cited
    • 2012A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction91 cited
    • 2009Self-Efficacy: Conditioning the Entrepreneurial Mindset89 cited
    • 2013Taking Stock of the Century‐long Utilization of the Case Method in Management Education78 cited
    • 2004Combining Cases and Computer Simulations in Strategic Management Courses72 cited
    • 2022Delving into the relationship between teacher emotion regulation, self-efficacy, engagement, and anger: A focus on English as a foreign language teachers66 cited
    • 2017Self-Efficacy: Conditioning the Entrepreneurial Mindset62 cited
    • 2012A Student ERP Simulation Game: A Longitudinal Study59 cited
    • 2010Improving Transfer of Learning: Relationship to Methods of Using Business Simulation57 cited
    • 2015The Impact of SimVenture on the Development of Entrepreneurial Skills in Management Students52 cited