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Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games
11 references·16 citing·36 second hop
Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games (2002)Shirts vs. Skins: Clothing as an Indicato…Sex Differences in Social Behavior (2013)Sex Differences in Social Beh…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…The lenses of gender: transforming the debate on sexual inequality (1993)The lenses of gender: transfo…Sports Photographs and Sexual Difference: Images of Women and Men in the 1984 and 1988 Olympic Games (1990)Sports Photographs and Sexual…Gender Schema Theory and Its Implications for Child Development: Raising Gender-Aschematic Children in a Gender-Schematic Society (1983)Gender Schema Theory and Its …Gender schema theory: A cognitive account of sex typing. (1981)Gender schema theory: A cogni…Gender schema theory: A cognitive account of sex typing. (1981)Gender schema theory: A cogni…Psychological modeling; conflicting theories (1971)Psychological modeling; confl…Influence of models' reinforcement contingencies on the acquisition of imitative responses. (1965)Influence of models' reinforc…Social learning and personality development (1963)Social learning and personali…Imitation of film-mediated aggressive models. (1963)Imitation of film-mediated ag…Media and Modern Manhood: Testing Associations Between Media Consumption and Young Men’s Acceptance of Traditional Gender Ideologies (2016)Media and Modern Manhood: Tes…Examining the intersection of race and gender in video game advertising (2014)Examining the intersection of…Communication in multiplayer gaming: Examining player responses to gender cues (2012)Communication in multiplayer …Sexual Objectification in Music Videos: A Content Analysis Comparing Gender and Genre (2011)Sexual Objectification in Mus…Gender, Simulation, and Gaming: Research Review and Redirections (2010)Gender, Simulation, and Gamin…Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment (2009)Virtual Virgins and Vamps: Th…The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept (2009)The Effects of the Sexualizat…Gender differences in game activity preferences of middle school children: implications for educational game design (2008)Gender differences in game ac…Women and games: technologies of the gendered self (2007)Women and games: technologies…The Lara Phenomenon: Powerful Female Characters in Video Games (2007)The Lara Phenomenon: Powerful…Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers (2007)Sex, Lies, and Video Games: T…Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines (2007)Gender Differences in Video G…College Students’ Video Game Participation and Perceptions: Gender Differences and Implications (2007)College Students’ Video Game …Still a Man's Game: Gender Representation in Online Reviews of Video Games (2006)Still a Man's Game: Gender Re…Gender and Computer Games: Exploring Females' Dislikes (2006)Gender and Computer Games: Ex…Virtual Violence: Gender and Aggression in Video Game Advertisements (2004)Virtual Violence: Gender and …Availability: A heuristic for judging frequency and probability (1973)The measurement of psychological androgyny. 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this work references cited by second hop

References

  • 1981Gender schema theory: A cognitive account of sex typing.3,874 cited
  • 2013Sex Differences in Social Behavior3,322 cited
  • 1963Social learning and personality development2,622 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1963Imitation of film-mediated aggressive models.1,620 cited
  • 1965Influence of models' reinforcement contingencies on the acquisition of imitative responses.1,302 cited
  • 1993The lenses of gender: transforming the debate on sexual inequality1,156 cited
  • 1983Gender Schema Theory and Its Implications for Child Development: Raising Gender-Aschematic Children in a Gender-Schematic Society712 cited
  • 1971Psychological modeling; conflicting theories556 cited
  • 1981Gender schema theory: A cognitive account of sex typing.478 cited
  • 1990Sports Photographs and Sexual Difference: Images of Women and Men in the 1984 and 1988 Olympic Games310 cited

Cited by

  • 2006Gender and Computer Games: Exploring Females' Dislikes611 cited
  • 2006Still a Man's Game: Gender Representation in Online Reviews of Video Games254 cited
  • 2009The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept252 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2011Sexual Objectification in Music Videos: A Content Analysis Comparing Gender and Genre243 cited
  • 2010Gender, Simulation, and Gaming: Research Review and Redirections225 cited
  • 2008Gender differences in game activity preferences of middle school children: implications for educational game design221 cited
  • 2007The Lara Phenomenon: Powerful Female Characters in Video Games220 cited
  • 2007College Students’ Video Game Participation and Perceptions: Gender Differences and Implications216 cited
  • 2007Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers210 cited
  • 2007Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines202 cited
  • 2012Communication in multiplayer gaming: Examining player responses to gender cues189 cited
  • 2007Women and games: technologies of the gendered self180 cited
  • 2004Virtual Violence: Gender and Aggression in Video Game Advertisements137 cited
  • 2009Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment82 cited
  • 2016Media and Modern Manhood: Testing Associations Between Media Consumption and Young Men’s Acceptance of Traditional Gender Ideologies81 cited
  • 2014Examining the intersection of race and gender in video game advertising68 cited