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Getting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves
16 references·1 citing·41 second hop
Getting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves (2014)Getting humans to do quantum optimization…The effect of virtual achievements on student engagement (2013)The effect of virtual achieve…Gamification (2012)GamificationThinking, Fast and Slow (2011)Thinking, Fast and SlowSelf-determination theory: A macrotheory of human motivation, development, and health. (2008)Self-determination theory: A …Nudge: improving decisions about health, wealth, and happiness (2008)Nudge: improving decisions ab…Nudge: Improving Decisions About Health, Wealth and Happiness (2008)Nudge: Improving Decisions Ab…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Half-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Clarifying Achievement Goals and Their Impact. (2003)Clarifying Achievement Goals …A Universe of Consciousness (2000)A Universe of ConsciousnessA meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)A meta-analytic review of exp…PSYCHOLOGICAL CONDITIONS OF PERSONAL ENGAGEMENT AND DISENGAGEMENT AT WORK. (1990)PSYCHOLOGICAL CONDITIONS OF P…The Psychology of Self-Determination. (1982)The Psychology of Self-Determ…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…A THEORY OF HUMAN CURIOSITY (1954)A THEORY OF HUMAN CURIOSITYMore than data gatherers: exploring player experience in a citizen science game (2019)More than data gatherers: exp…Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Intrinsic Motivation and Self-Determination in Human Behavior (1988)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Choice and Ego-Depletion: The Moderating Role of Autonomy (2006)Why do people use Facebook? (2011)Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research (2014)The Psychology of Working Theory. (2016)The Psychology of Interpersonal Relations. (1958)A Coefficient of Agreement for Nominal Scales (1960)The Power of Feedback (2007)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A Motivational Model of Video Game Engagement (2010)The benefits of playing video games. (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)The Presentation of Self in Everyday Life. (1956)Organizational Images and Member Identification (1994)Motivation and Personality (1997)Business-unit-level relationship between employee satisfaction, employee engagement, and business outcomes: A meta-analysis. (2002)Antecedents and consequences of employee engagement (2006)The Discovery of Grounded Theory (2017)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)Poverty Impedes Cognitive Function (2013)Using social and behavioural science to support COVID-19 pandemic response (2020)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Beyond Play (2007)There is No Magic Circle (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Dual-Process Theories of Higher Cognition (2013)Managerial cognitive capabilities and the microfoundations of dynamic capabilities (2014)Lazy, not biased: Susceptibility to partisan fake news is better explained by lack of reasoning than by motivated reasoning (2018)A gradient of childhood self-control predicts health, wealth, and public safety (2011)Misinformation and Its Correction (2012)
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References

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  • 2008Nudge: improving decisions about health, wealth, and happiness11,572 cited
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  • 2000

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A Universe of Consciousness
459 cited

Cited by

  • 2019More than data gatherers: exploring player experience in a citizen science game25 cited