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Stand by Your Man
16 references·1 citing·39 second hop
Stand by Your Man (2015)Stand by Your ManA systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…My Life as a Night Elf Priest (2010)My Life as a Night Elf PriestThe virtual census: representations of gender, race and age in video games (2009)The virtual census: represent…Scientific Habits of Mind in Virtual Worlds (2008)Scientific Habits of Mind in …Grounded theory, mixed methods, and action research (2008)Grounded theory, mixed method…Does stereotype threat affect test performance of minorities and women? A meta-analysis of experimental evidence. (2008)Does stereotype threat affect…Play between worlds: exploring online game culture (2007)Play between worlds: explorin…Play Between Worlds (2006)Play Between WorldsFrom Tree House to Barracks (2006)From Tree House to BarracksSex Differences in Video Game Play: (2004)Sex Differences in Video Game…Breaking the Stereotype: The Case of Online Gaming (2003)Breaking the Stereotype: The …Stereotype threat effects on Black and White athletic performance. (1999)Stereotype threat effects on …Stereotype Threat and Women's Math Performance (1999)Stereotype Threat and Women's…Stereotype threat and the intellectual test performance of African Americans. (1995)Stereotype threat and the int…Self-efficacy: Toward a unifying theory of behavioral change (1978)Self-efficacy: Toward a unify…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Gender in eSports research: a literature review (2021)Gender in eSports research: a…The Principles of Psychology (1891)Nature of Prejudice (1954)Manual for the State-Trait Anxiety Inventory (1970)Battle of the sexes: Gender stereotype confirmation and reactance in negotiations. (2001)Gender Identification Moderates Stereotype Threat Effects on Women's Math Performance (2002)Clearing the Air: Identity Safety Moderates the Effects of Stereotype Threat on Women's Leadership Aspirations. (2005)Social Learning Theory. (1978)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Role congruity theory of prejudice toward female leaders. (2002)The Social Psychology of Stigma (2004)The gender similarities hypothesis. (2005)Motivation and personality (1993)Motivation and Personality (1997)Uses and Gratifications Theory in the 21st Century (2000)Gender and Computer Games: Exploring Females' Dislikes (2006)Engagement in digital entertainment games: A systematic review (2011)Make new friends or keep the old: Gender and personality differences in social networking use (2011)Games, Motivation, and Learning: A Research and Practice Model (2002)Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Enjoyment: At the Heart of Media Entertainment (2004)Gamifying learning experiences: Practical implications and outcomes (2013)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)The Measurement of Observer Agreement for Categorical Data (1977)A threat in the air: How stereotypes shape intellectual identity and performance. (1997)“You Would Not Believe What I Have to Go Through to Prove My Intellectual Value!” Stereotype Management Among Academically Successful Black Mathematics and Engineering Students (2011)Does stereotype threat influence performance of girls in stereotyped domains? A meta-analysis (2014)What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2016)Generalized expectancies for internal versus external control of reinforcement. (1966)Self-efficacy mechanism in human agency. (1982)The theory of planned behavior (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)How Much Can We Boost IQ and Scholastic Achievement (1969)Power, approach, and inhibition. (2003)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Taken Out of Context: American Teen Sociality in Networked Publics (2017)A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity (2015)From Intentions to Actions: A Theory of Planned Behavior (1985)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)
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References

  • 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
  • 1978Self-efficacy: Toward a unifying theory of behavioral change10,580 cited
  • 1995Stereotype threat and the intellectual test performance of African Americans.8,134 cited
  • 1999Stereotype Threat and Women's Math Performance3,435 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 2007Play between worlds: exploring online game culture909 cited
  • 2008Does stereotype threat affect test performance of minorities and women? A meta-analysis of experimental evidence.831 cited
  • 2004Sex Differences in Video Game Play:770 cited
  • 2006Play Between Worlds745 cited
  • 1999Stereotype threat effects on Black and White athletic performance.712 cited
  • 2006From Tree House to Barracks658 cited
  • 2009The virtual census: representations of gender, race and age in video games560 cited
  • 2008Grounded theory, mixed methods, and action research556 cited
  • 2008Scientific Habits of Mind in Virtual Worlds535 cited
  • 2010My Life as a Night Elf Priest520 cited

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2003
Breaking the Stereotype: The Case of Online Gaming
501 cited

Cited by

  • 2021Gender in eSports research: a literature review132 cited