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Using Simulations to Promote Learning in Higher Education: An Introduction (review)
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Using Simulations to Promote Learning in Higher Education: An Introduction (review) (2003)Using Simulations to Promote Learning in …The effect of game‐based learning on basic life support skills training for undergraduate dental students (2023)The effect of game‐based lear…Simulation Rhetoric and Activity Theory: Experiential Learning in Intercultural Simulations (2019)Simulation Rhetoric and Activ…Simulation Genres and Student Uptake: The Patient Health Record in Clinical Nursing Simulations (2017)Simulation Genres and Student…Model United Nations and Deep Learning: Theoretical and Professional Learning (2017)Model United Nations and Deep…Increasing Learning Motivation and Student Engagement through the Technology- Supported Learning Environment (2014)Increasing Learning Motivatio…Constructing Effective Simulations of the European Union for Teaching: Realising the Potential (2013)Constructing Effective Simula…Doing Poverty (2011)Doing PovertyHigh-Fidelity Simulation and the Development of Clinical Judgment: Students' Experiences (2007)High-Fidelity Simulation and …Mind in Society: The Development of Higher Psychological Processes (1978)How College Affects Students (1992)Collaborative Learning Enhances Critical Thinking (1995)Android-assisted physics mobile learning to improve senior high school students’ divergent thinking skills and physics HOTS (2017)The Evaluation of Appropriate Selection Learning Media at Junior High School (2021)Teaching For Quality Learning At University (1999)Teaching For Quality Learning At University (1999)Teaching for quality learning at university (2008)The Ecology of Human Development (1979)Experiential Learning : Experience as the Source of Learning and Development (1983)Basics of Qualitative Research (3rd ed.): Techniques and Procedures for Developing Grounded Theory (2008)Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions (1987)Focus Groups as Qualitative Research (1997)Teaching for Quality Learning at University: What the Student Does (1999)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)The Purpose of Intervention (2019)Frame Analysis: An Essay on the Organization of Experience (1975)Genre as social action (1984)Research Genres (2004)Handbook of international and intercultural communication (1991)Cultures and Organizations: Software of the Mind (1992)Persuasive Games (2007)The Next Generation of Educational Engagement (2004)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)A Systematic Review of Serious Games in Training Health Care Professionals (2015)
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  • 2007High-Fidelity Simulation and the Development of Clinical Judgment: Students' Experiences548 cited
  • 2014Increasing Learning Motivation and Student Engagement through the Technology- Supported Learning Environment75 cited
  • 2017Model United Nations and Deep Learning: Theoretical and Professional Learning50 cited
  • 2013Constructing Effective Simulations of the European Union for Teaching: Realising the Potential48 cited
  • 2011Doing Poverty45 cited
  • 2023The effect of game‐based learning on basic life support skills training for undergraduate dental students26 cited
  • 2017Simulation Genres and Student Uptake: The Patient Health Record in Clinical Nursing Simulations14 cited
  • 2019Simulation Rhetoric and Activity Theory: Experiential Learning in Intercultural Simulations5 cited

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