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THE EMPATHIC COMPANION: A CHARACTER-BASED INTERFACE THAT ADDRESSES USERS' AFFECTIVE STATES
2 references·16 citing·44 second hop
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References

  • 1997Affective Computing7,373 cited
  • 1997The media equation: how people treat computers, television, and new media like real people and places4,887 cited

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  • 2013Increasing Helpfulness towards a Robot by Emotional Adaption to the User

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64 cited
  • 2018A computational model of empathy for interactive agents62 cited
  • 2005Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game60 cited
  • 2021Enhancing Emotional Support: The Effect of a Robotic Object on Human–Human Support Quality60 cited
  • 2009Modeling Parallel and Reactive Empathy in Virtual Agents: An Inductive Approach59 cited