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A web-based presentation framework for museums
14 references·2 citing·37 second hop
A web-based presentation framework for museums (2007)A web-based presentation framework for mu…Digital heritage and the rise of theory in museum computing (2005)Digital heritage and the rise…Digital heritage and the rise of theory in museum computing (2005)Digital heritage and the rise…Best practices in creating quality online experiences for museum users (2005)Best practices in creating qu…Best practices in creating quality online experiences for museum users (2005)Best practices in creating qu…Evaluating Context-Aware Mobile Applications in Museums: Experiences from the MUSE Project (2004)Evaluating Context-Aware Mobi…A knowledge processing oriented life cycle study from a Digital Museum system (2004)A knowledge processing orient…Designing Multi-Channel Web Frameworks For Cultural Tourism Applications: The MUSE Case Study (2003)Designing Multi-Channel Web F…User testing a hypermedia tour guide (2002)User testing a hypermedia tou…Populating the Hermitage Museum's new web site (2001)Populating the Hermitage Muse…Informing the Design of Web Interfaces to Museum Collections (2000)Informing the Design of Web I…Informing the Design of Web Interfaces to Museum Collections (2000)Informing the Design of Web I…LeMO: A virtual exhibition of 20th century German history (1999)LeMO: A virtual exhibition of…The Evaluation of Museum Multimedia Applications: Lessons from Research (1998)The Evaluation of Museum Mult…Hands-On Exhibitions: Managing Interactive Museums and Science Centres (1998)Hands-On Exhibitions: Managin…Evaluating User Experience in Digital Curation Within Libraries, Archives, and Museums (2025)Evaluating User Experience in…An XML-Based Customizable Model for Multimedia Applications for Museums and Exhibitions (2013)An XML-Based Customizable Mod…Understanding Media: The Extensions of Man (1964)The Birth of the Museum: History, Theory, Politics (1995)Making Ways for Change: Museums, Disruptive Technologies and Organisational Change (2008)Integrating ICT in exhibitions (2011)ICT adoption in heritage organizations: Crossing the chasm (2016)Museums and the Interpretation of Visual Culture (2020)Qualitative research and evaluation methods (1980)Qualitative Research and Evaluation Methods (3rd ed.) (2003)The Work of Authorship (2014)The Pedagogical Functions of Arts and Cultural-Heritage Education with in Online Art Galleries and Musuems (2015)Digital transformation of cultural institutions: a statistical analysis of Italian and Campania GLAMs (2019)Archives & Museum Informatics (1998)Virtual and the Real: Media in the Museum (1998)A serious game model for cultural heritage (2012)Using Technology to Educate Zoo Visitors About Conservation (2012)The Museum Experience (2016)What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models (2024)Review of research in education (1973)Qualitative Researching (1997)Earth Science Digital Museum (ESDM): Toward a new paradigm for museums (2005)Museums and the Shaping of Knowledge (1992)The Birth of the Museum: History, Theory, Politics (1996)Art, space and technology: how the digitisation and digitalisation of art space affect the consumption of art—a critical approach (2015)Digital heritage research re-theorised: ontologies and epistemologies in a world of big data (2019)Context Aware Communication Services in "Active Museums" (2007)Requirements on System Design to Increase Understanding and Visibility of Cultural Heritage (2011)Design and Evaluation of a Visitor Guide in an Active Museum (2014)Introducing participatory design in museums (2004)Designing ubiquitous computing to enhance children's interaction in museums (2005)Interactive exhibitions design (2014)Meeting user needs in the modern museum: Profiles of the new museum information professional (2006)Key quality factors affecting users' perception of social networking websites (2012)Museum website features, aesthetics, and visitors’ impressions: a case study of four museums (2015)Enhancing user experience through pervasive information systems: The case of pervasive retailing (2007)Integrating a Location-Based Mobile Game in the Museum Visit (2015)A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums (2021)Finding the skills for tomorrow: Information literacy and museum information professionals (2006)
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References

  • 1998Hands-On Exhibitions: Managing Interactive Museums and Science Centres106 cited
  • 2002User testing a hypermedia tour guide99 cited
  • 2005Digital heritage and the rise of theory in museum computing65 cited
  • 1998The Evaluation of Museum Multimedia Applications: Lessons from Research61 cited
  • 2005Digital heritage and the rise of theory in museum computing54 cited
  • 2005Best practices in creating quality online experiences for museum users37 cited
  • 2000Informing the Design of Web Interfaces to Museum Collections35 cited
  • 2000Informing the Design of Web Interfaces to Museum Collections28 cited
  • 2005Best practices in creating quality online experiences for museum users22 cited
  • 2003Designing Multi-Channel Web Frameworks For Cultural Tourism Applications: The MUSE Case Study20 cited
  • 2001Populating the Hermitage Museum's new web site17 cited
  • 2004Evaluating Context-Aware Mobile Applications in Museums: Experiences from the MUSE Project12 cited
  • 2004A knowledge processing oriented life cycle study from a Digital Museum system11 cited
  • 1999LeMO: A virtual exhibition of 20th century German history8 cited

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  • 2025Evaluating User Experience in Digital Curation Within Libraries, Archives, and Museums

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2 cited
  • 2013An XML-Based Customizable Model for Multimedia Applications for Museums and Exhibitions1 cited