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Brain Training Game Boosts Executive Functions, Working Memory and Processing Speed in the Young Adults: A Randomized Controlled Trial
16 references·16 citing·44 second hopsampled
Brain Training Game Boosts Executive Functions, Working Memory and Processing Speed in the Young Adults: A Randomized Controlled Trial (2013)Brain Training Game Boosts Executive Func…Wechsler Memory Scale-Revised (2025)Wechsler Memory Scale-RevisedShort- and long-term benefits of cognitive training (2011)Short- and long-term benefits…The relationship between working memory capacity and executive functioning: Evidence for a common executive attention construct. (2010)The relationship between work…Putting brain training to the test (2010)Putting brain training to the…Transfer of Learning After Updating Training Mediated by the Striatum (2008)Transfer of Learning After Up…The effects of video game playing on attention, memory, and executive control (2008)The effects of video game pla…Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Can training in a real-time s…A farewell to Bonferroni: the problems of low statistical power and publication bias (2004)A farewell to Bonferroni: the…Models of visuospatial and verbal memory across the adult life span. (2002)Models of visuospatial and ve…How are visuospatial working memory, executive functioning, and spatial abilities related? A latent-variable analysis. (2001)How are visuospatial working …Manual for Raven's progressive matrices and vocabulary scales (1998)Manual for Raven's progressiv…Wechsler Adult Intelligence Scale--Third Edition (1997)Wechsler Adult Intelligence S…Emergence of a powerful connection between sensory and cognitive functions across the adult life span: A new window to the study of cognitive aging? (1997)Emergence of a powerful conne…The course of adult intellectual development. (1994)The course of adult intellect…Is working memory capacity task dependent? (1989)Is working memory capacity ta…The Psychological Corporation (1923)The Psychological CorporationThe prevalence and possible risk factors of internet gaming disorder among adolescents and young adults: Systematic reviews and meta-analyses (2022)The prevalence and possible r…Application of Gamification Tools for Identification of Neurocognitive and Social Function in Distance Learning Education (2022)Application of Gamification T…The Effects of Video Games in Memory and Attention (2020)The Effects of Video Games in…Virtual Reality Assessment of Classroom – Related Attention: An Ecologically Relevant Approach to Evaluating the Effectiveness of Working Memory Training (2019)Virtual Reality Assessment of…Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review (2019)Does Video Gaming Have Impact…Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population (2018)Video Games for Well-Being: A…A Systematic Review of Commercial Cognitive Training Devices: Implications for Use in Sport (2018)A Systematic Review of Commer…No Effect of Commercial Cognitive Training on Brain Activity, Choice Behavior, or Cognitive Performance (2017)No Effect of Commercial Cogni…Enhancing Cognitive Functioning in Healthly Older Adults: a Systematic Review of the Clinical Significance of Commercially Available Computerized Cognitive Training in Preventing Cognitive Decline (2017)Enhancing Cognitive Functioni…Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial (2017)Effects of Video Game Trainin…Executive functions in adults with developmental dyslexia (2016)Executive functions in adults…Computerized Cognitive Rehabilitation of Attention and Executive Function in Acquired Brain Injury: A Systematic Review (2015)Computerized Cognitive Rehabi…Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises (2015)Cognitive abilities, digital …Can impaired working memory functioning be improved by training? A meta-analysis with a special focus on brain injured patients. (2015)Can impaired working memory f…On the validity and generality of transfer effects in cognitive training research (2014)On the validity and generalit…On methodological standards in training and transfer experiments (2013)On methodological standards i…A Neural Basis for General Intelligence (2000)Neural mechanisms of general fluid intelligence (2003)Training and transfer effects of executive functions in preschool children (2008)Does working memory training work? The promise and challenges of enhancing cognition by training working memory (2010)Working Memory Training Does Not Improve Performance on Measures of Intelligence or Other Measures of “Far Transfer” (2016)Parametric measures of effect size. (1994)The earth is round (p < .05). (1994)Practical Significance: A Concept Whose Time Has Come (1996)Mind-sets matter: A meta-analytic review of implicit theories and self-regulation. (2012)Teacher beliefs and technology integration (2012)Recommendations for Increasing Replicability in Psychology (2013)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Working Memory (1974)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Exploring the Central Executive (1996)An automated version of the operation span task (2005)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification. (1998)Principles and Practice of Structural Equation Modeling (1998)Executive Attention, Working Memory Capacity, and a Two-Factor Theory of Cognitive Control (2003)On the capacity of attention: Its estimation and its role in working memory and cognitive aptitudes (2005)Is working memory training effective? (2012)Working memory, short-term memory, and general fluid intelligence: A latent-variable approach. (1999)Wechsler Adult Intelligence Scale-III (2001)The Generality of Working Memory Capacity: A Latent-Variable Approach to Verbal and Visuospatial Memory Span and Reasoning. (2004)The Adaptive Brain: Aging and Neurocognitive Scaffolding (2008)Video game training enhances cognitive control in older adults (2013)New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training (1992)Do Action Video Games Improve Perception and Cognition? (2011)Learning, Attentional Control, and Action Video Games (2012)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Theoretical propositions of life-span developmental psychology: On the dynamics between growth and decline. (1987)Diagnostic and Statistical Manual of Mental Disorders (1988)Human Cognitive Abilities (1993)On the incomplete architecture of human ontogeny: Selection, optimization, and compensation as foundation of developmental theory. (1997)What one intelligence test measures: A theoretical account of the processing in the Raven Progressive Matrices Test. (1990)Hard evidence on soft skills (2012)Is working memory training effective? A meta-analytic review. (2012)Match Makers and Deal Breakers: Analyses of Assortative Mating in Newlywed Couples (2004)What and When of Cognitive Aging (2004)Superior Parietal Cortex Is Critical for the Manipulation of Information in Working Memory (2009)Magnetic resonance imaging study of hippocampal volume in chronic, combat-related posttraumatic stress disorder (1996)Hopkins Verbal Learning Test – Revised: Normative Data and Analysis of Inter-Form and Test-Retest Reliability (1998)Aging Gracefully: Compensatory Brain Activity in High-Performing Older Adults (2002)
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References

  • 1998Manual for Raven's progressive matrices and vocabulary scales4,173 cited
  • 1997Wechsler Adult Intelligence Scale--Third Edition2,326 cited
  • 1989Is working memory capacity task dependent?2,298 cited
  • 2025Wechsler Memory Scale-Revised2,278 cited
  • 2004A farewell to Bonferroni: the problems of low statistical power and publication bias2,100 cited
  • 2002Models of visuospatial and verbal memory across the adult life span.1,804 cited
  • 1997Emergence of a powerful connection between sensory and cognitive functions across the adult life span: A new window to the study of cognitive aging?1,431 cited
  • 2001How are visuospatial working memory, executive functioning, and spatial abilities related? A latent-variable analysis.1,139 cited
  • 2010Putting brain training to the test1,053 cited
  • 2008The effects of video game playing on attention, memory, and executive control993 cited
  • 1923The Psychological Corporation907 cited
  • 2008Transfer of Learning After Updating Training Mediated by the Striatum892 cited
  • 2008Can training in a real-time strategy video game attenuate cognitive decline in older adults?853 cited
  • 2010The relationship between working memory capacity and executive functioning: Evidence for a common executive attention construct.840 cited

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  • 1994The course of adult intellectual development.802 cited
  • 2011Short- and long-term benefits of cognitive training767 cited
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    • 2022The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults: Systematic reviews and meta-analyses391 cited
    • 2018Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population205 cited
    • 2013On methodological standards in training and transfer experiments189 cited
    • 2015Computerized Cognitive Rehabilitation of Attention and Executive Function in Acquired Brain Injury: A Systematic Review176 cited
    • 2017Enhancing Cognitive Functioning in Healthly Older Adults: a Systematic Review of the Clinical Significance of Commercially Available Computerized Cognitive Training in Preventing Cognitive Decline150 cited
    • 2015Can impaired working memory functioning be improved by training? A meta-analysis with a special focus on brain injured patients.147 cited
    • 2014On the validity and generality of transfer effects in cognitive training research125 cited
    • 2017No Effect of Commercial Cognitive Training on Brain Activity, Choice Behavior, or Cognitive Performance124 cited
    • 2022Application of Gamification Tools for Identification of Neurocognitive and Social Function in Distance Learning Education119 cited
    • 2020The Effects of Video Games in Memory and Attention115 cited
    • 2016Executive functions in adults with developmental dyslexia107 cited
    • 2019Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review104 cited
    • 2018A Systematic Review of Commercial Cognitive Training Devices: Implications for Use in Sport96 cited
    • 2015Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises94 cited
    • 2017Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial88 cited
    • 2019Virtual Reality Assessment of Classroom – Related Attention: An Ecologically Relevant Approach to Evaluating the Effectiveness of Working Memory Training78 cited