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Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
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Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial (2014)Plasticity of Attentional Functions in Ol…Older Adults' Reasons for Using Technology while Aging in Place (2015)Older Adults' Reasons for Usi…The ADaptation and Anticipation Model (ADAM) of sensorimotor synchronization (2013)The ADaptation and Anticipati…Enhancing Cognition with Video Games: A Multiple Game Training Study (2013)Enhancing Cognition with Vide…Computerized Cognitive Training with Older Adults: A Systematic Review (2012)Computerized Cognitive Traini…Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial (2012)Brain Training Game Improves …How useful is executive control training? Age differences in near and far transfer of task‐switching training (2009)How useful is executive contr…The effects of video game playing on attention, memory, and executive control (2008)The effects of video game pla…The Adaptive Brain: Aging and Neurocognitive Scaffolding (2008)The Adaptive Brain: Aging and…Exercising your brain: A review of human brain plasticity and training-induced learning. (2008)Exercising your brain: A revi…Enrichment Effects on Adult Cognitive Development (2008)Enrichment Effects on Adult C…Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Can training in a real-time s…Models of visuospatial and verbal memory across the adult life span. (2002)Models of visuospatial and ve…Emergence of a powerful connection between sensory and cognitive functions across the adult life span: A new window to the study of cognitive aging? (1997)Emergence of a powerful conne…The processing-speed theory of adult age differences in cognition. (1996)The processing-speed theory o…An application of prefrontal cortex function theory to cognitive aging. (1996)An application of prefrontal …The handbook of aging and cognition (1992)The handbook of aging and cog…A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects (2022)A Systematic Review on Seriou…Use It or Lose It (2021)Use It or Lose ItThe relationship between psychological capital and academic adjustment among students with learning disabilities and attention deficit hyperactivity disorder (2020)The relationship between psyc…Use It or Lose It (2019)Use It or Lose ItHow younger elderly realize usefulness of cognitive training video games to maintain their independent living (2018)How younger elderly realize u…Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis (2018)Efficacy of video game-based …Systematic Literature Review and Meta-Analysis of Commercially Available Computerized Cognitive Training Among Older Adults (2017)Systematic Literature Review …Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial (2017)Effects of Video Game Trainin…A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up (2015)A randomized controlled trial…An ICT-mediated social network in support of successful ageing (2014)An ICT-mediated social networ…Life-Span Development and Behavior (1984)Validity and utility of alternative predictors of job performance. (1984)Que PASA? 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References

  • 2015Older Adults' Reasons for Using Technology while Aging in Place19,694 cited
  • 1996The processing-speed theory of adult age differences in cognition.5,650 cited
  • 2008The Adaptive Brain: Aging and Neurocognitive Scaffolding2,781 cited
  • 1996An application of prefrontal cortex function theory to cognitive aging.2,053 cited
  • 1992The handbook of aging and cognition2,046 cited
  • 2002Models of visuospatial and verbal memory across the adult life span.1,804 cited
  • 2008Enrichment Effects on Adult Cognitive Development1,486 cited
  • 1997Emergence of a powerful connection between sensory and cognitive functions across the adult life span: A new window to the study of cognitive aging?1,431 cited
  • 2008The effects of video game playing on attention, memory, and executive control993 cited
  • 2008Can training in a real-time strategy video game attenuate cognitive decline in older adults?853 cited
  • 2009How useful is executive control training? Age differences in near and far transfer of task‐switching training694 cited
  • 2008Exercising your brain: A review of human brain plasticity and training-induced learning.658 cited
  • 2012Computerized Cognitive Training with Older Adults: A Systematic Review658 cited
  • 2013The ADaptation and Anticipation Model (ADAM) of sensorimotor synchronization

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576 cited
  • 2013Enhancing Cognition with Video Games: A Multiple Game Training Study398 cited
  • 2012Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial347 cited
  • Cited by

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    • 2022A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects76 cited
    • 2015A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up69 cited
    • 2017Systematic Literature Review and Meta-Analysis of Commercially Available Computerized Cognitive Training Among Older Adults69 cited
    • 2018Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis68 cited
    • 2020The relationship between psychological capital and academic adjustment among students with learning disabilities and attention deficit hyperactivity disorder29 cited
    • 2018How younger elderly realize usefulness of cognitive training video games to maintain their independent living25 cited
    • 2014An ICT-mediated social network in support of successful ageing23 cited
    • 2021Use It or Lose It0 cited
    • 2019Use It or Lose It0 cited