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No Longer State-of-the-Art: Crafting a Future for CGI
5 references·4 citing·29 second hop
No Longer State-of-the-Art: Crafting a Future for CGI (1999)No Longer State-of-the-Art: Crafting a Fu…CGI effects in Hollywood science-fiction cinema 1989-95: the wonder years (1999)CGI effects in Hollywood scie…Craft and Contemporary Theory (1997)Craft and Contemporary TheoryViewing positions: ways of seeing film (1995)Viewing positions: ways of se…Thinking through Technology: The Path between Engineering and Philosophy (1995)Thinking through Technology: …The Vision Machine (1994)The Vision MachineThe New Language of the Digital Film (2014)The New Language of the Digit…When more is less: CGI, spectacle and the capitalist sublime (2008)When more is less: CGI, spect…The Cinema of Attractions Reloaded (2006)The Cinema of Attractions Rel…Technology in Search of an Artist: Questions of Auteurism/Authorship and the Contemporary Cinematic Experience (2006)Technology in Search of an Ar…Kino-Eye: The Writings of Dziga Vertov (1986)The Language of New Media (2002)The Way Hollywood Tells It (2006)Crisis del celuloide: criterios de exposición en el paso del fotoquímico al digital en el cine de Hollywood (2017)The Ideology of the Aesthetic (1988)A philosophical enquiry into the origin of our ideas of the sublime and beautiful (1759) (1996)The Society of the Spectacle (2020)Image-Music-Text (1977)Hamlet on the holodeck: the future of narrative in cyberspace (1997)Copyright and Collective Authorship: Locating the Authors of Collaborative Work (2019)Women, Fire, and Dangerous Things: What Categories Reveal about the Mind (1989)The Cinema of Attractions Early Film, Its Spectator and the Avant-Garde (1990)The Emergence of Cinematic Time: Modernity, Contingency, the Archive (2002)Audio-description reloaded: An analysis of visual scenes in2012andHero (2014)Who Has the Last Laugh?Nanook of the Northand Some New Thoughts on an Old Classic (2014)Towards the feminine sublime, or the story of 'a twinkling monad, shape-shifting across dimension': intermediality, fantasy and special effects in cyberpunk film and animation (2002)Dionysiac Machines (2007)The battle for the blockbuster: discourses of spectacle and excess (2008)When Is a Robot a Moral Agent? (2011)A conceptual framework for integrated STEM education (2016)Models and modelling for authentic STEM education: reinforcing the argument (2019)“Traditional—with Contemporary Form”: Craft and Discourses of Modernity in Slovakia Today (2009)Da Tradição à Modernidade: O Savoir-faire do Mestre de Ofício na Produção da Cerveja e da Cachaça Artesanais (2012)Reflections About Images,Visual Culture, and Educational Research (2001)Philosophy of Computing and Information Technology (2009)The Quadruple Object (2011)In Your Face: Physiognomy, Photography, and the Gnostic Mission of Early Film (1997)What's the Point of an Index? or, Faking Photographs (2008)Rethinking Research Ethics, Power, and the Risk of Visibility in the Era of the “Alt-Right” Gaze (2018)
this work references cited by second hop

References

  • 1995Thinking through Technology: The Path between Engineering and Philosophy706 cited
  • 1995Viewing positions: ways of seeing film438 cited
  • 1994The Vision Machine311 cited
  • 1999CGI effects in Hollywood science-fiction cinema 1989-95: the wonder years35 cited
  • 1997Craft and Contemporary Theory15 cited

Cited by

  • 2006The Cinema of Attractions Reloaded17 cited
  • 2006Technology in Search of an Artist: Questions of Auteurism/Authorship and the Contemporary Cinematic Experience15 cited
  • 2008When more is less: CGI, spectacle and the capitalist sublime12 cited
  • 2014The New Language of the Digital Film9 cited

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