SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Practice-based Design of a Neighborhood Portal
12 references·5 citing·48 second hop
Practice-based Design of a Neighborhood Portal (2015)Practice-based Design of a Neighborhood P…Social dependency and mobile autonomy (2014)Social dependency and mobile …Designing for the living room (2013)Designing for the living roomA value sensitive action-reflection model (2013)A value sensitive action-refl…Questionable concepts (2012)Questionable conceptsICT-development in residential care settings (2012)ICT-development in residentia…Engaging older people using participatory design (2012)Engaging older people using p…Communities of everyday practice and situated elderliness as an approach to co-design for senior interaction (2010)Communities of everyday pract…A Living Lab research approach for mobile TV (2010)A Living Lab research approac…A milieu for innovation : defining living labs (2009)A milieu for innovation : def…Living Labs for Innovation and Development of Information and Communication Technology: A Literature Review (2008)Living Labs for Innovation an…A Companion to qualitative research (2005)A Companion to qualitative re…Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Plans and Situated Actions: T…Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults to Explore and Learn Smartphone Applications (2024)Exploring the Opportunity of …Situated Scaffolding for Sustainable Participatory Design (2022)Situated Scaffolding for Sust…Prototyping and Prototype use in Participatory Design with older adults (2022)Prototyping and Prototype use…Sharing with neighbours: Insights from local practices of the sharing economy (2020)Sharing with neighbours: Insi…Mobility in Later Life (2017)Mobility in Later LifeOpen Innovation: The New Imperative for Creating and Profiting from Technology (2003)Open Innovation: A New Paradigm for Understanding Industrial Innovation (2006)The Sources of Innovation (2007)Customer integration within service development—A review of methods and an analysis of insitu and exsitu contributions (2011)Living labs: Implementing open innovation in the public sector (2016)Smart tourism destinations: ecosystems for tourism destination competitiveness (2016)The reflective practitioner: How professionals think in action (1984)The Reflective Practitioner: How Professionals Think in Action (1985)Co-creation and the new landscapes of design (2008)Spaceship Launch (2015)Twenty Years of Creativity Research in Human-Computer Interaction (2018)Algorithmic Management Reimagined For Workers and By Workers: Centering Worker Well-Being in Gig Work (2022)Situations and Attitudes (1981)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)A Set of Principles for Conducting and Evaluating Interpretive Field Studies in Information Systems1 (1999)Learning by Expanding (2014)Diffusion of Innovations (1963)A typology of creative consumers in living labs (2015)Exploring the scope of open innovation: a bibliometric review of a decade of research (2015)The effect of network structure on radical innovation in living labs (2016)Diffusion of Innovations 1 (2019)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Technological Frames and Care Robots in Eldercare (2020)Co-Design with Older Adults: Examining and Reflecting on Collaboration with Aging Communities (2021)The harm in conflating aging with accessibility (2021)Designing for dynamic diversity (2002)Using thematic analysis in psychology (2006)Older adults as digital content producers (2013)Never too old (2014)Social work with disabled people (2017)Inclusion of Older Adults in the Research and Design of Digital Technology (2019)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Constructing grounded theory (2014)Curiosity, Creativity, and Surprise as Analytic Tools: Grounded Theory Method (2014)"My Hand Doesn't Listen to Me!" (2015)Maximizing the Benefits of Participatory Design for Human–Robot Interaction Research With Older Adults (2021)Participation in design things (2008)Living Labs: a systematic literature review (2015)"Counting on the Group" (2016)Navigating Relationships and Boundaries (2017)The qualitative interview in IS research: Examining the craft (2007)Using focus groups in medical education research: AMEE Guide No. 91 (2014)Exploring institutional drivers and barriers of the circular economy: A cross-regional comparison of China, the US, and Europe (2017)Exploring Quadruple Helix Outlining user-oriented innovation models (2010)Fostering Quality of Life through Social Innovation: A Living Lab Methodology Study Case (2012)
this work references cited by second hop

References

  • 1990Plans and Situated Actions: The Problem of Human-Machine Communication5,299 cited
  • 2005A Companion to qualitative research1,578 cited
  • 2008Living Labs for Innovation and Development of Information and Communication Technology: A Literature Review331 cited
  • 2012Engaging older people using participatory design323 cited
  • 2009A milieu for innovation : defining living labs251 cited
  • 2012Questionable concepts140 cited
  • 2013A value sensitive action-reflection model119 cited
  • 2010A Living Lab research approach for mobile TV95 cited
  • 2010Communities of everyday practice and situated elderliness as an approach to co-design for senior interaction92 cited
  • 2013Designing for the living room78 cited
  • 2012ICT-development in residential care settings68 cited
  • 2014Social dependency and mobile autonomy65 cited

Cited by

  • 2017Mobility in Later Life36 cited
  • 2024Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults to Explore and Learn Smartphone Applications28 cited
  • 2020Sharing with neighbours: Insights from local practices of the sharing economy27 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2022Situated Scaffolding for Sustainable Participatory Design24 cited
  • 2022Prototyping and Prototype use in Participatory Design with older adults13 cited