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Toys as Culture
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Toys as Culture (1987)Toys as CultureIs It Ritual? Or Is It Children? Distinguishing Consequences of Play from Ritual Actions in the Prehistoric Archaeological Record (2018)Is It Ritual? Or Is It Childr…‘The playing-exploring child’: Reconceptualizing the relationship between play and learning in early childhood education (2017)‘The playing-exploring child’…Play, Playfulness, Creativity and Innovation (2014)Play, Playfulness, Creativity…Effects of Toys on the Play Quality of Preschool Children: Influence of Gender, Ethnicity, and Socioeconomic Status (2014)Effects of Toys on the Play Q…Fabricating Consent: Three-Dimensional Objects as Rhetorical Compositions (2010)Fabricating Consent: Three-Di…Progression on Nickelodeon? Gender-Role Stereotypes in Toy Commercials (2009)Progression on Nickelodeon? G…Selling Compromise (2005)Selling CompromiseThe Techno-Literacy Practices of Young Children (2004)The Techno-Literacy Practices…Bringing Children (and Parents) into the Sociology of Consumption (2004)Bringing Children (and Parent…‘He was a Real Baby with Baby Things’ (2000)‘He was a Real Baby with Baby…Ethnically Correct Dolls: Toying with the Race Industry (1999)Ethnically Correct Dolls: Toy…Video game designs by girls and boys: variability and consistency of gender differences (1998)Video game designs by girls a…Game Design as an Interactive Learning Environment for Fostering Students' and Teachers' Mathematical Inquiry (1998)Game Design as an Interactive…Ken and Barbie at life size (1996)Ken and Barbie at life sizeSchool Recess: Implications for Education and Development (1993)School Recess: Implications f…A Conceptualization of Motives to Seek Privacy for Nondeviant Consumption (1992)A Conceptualization of Motive…The Second Self: Computers and the Human Spirit (1986)Failing at Fairness: How America's Schools Cheat Girls. 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  • 2004Bringing Children (and Parents) into the Sociology of Consumption204 cited
  • 2014Play, Playfulness, Creativity and Innovation201 cited
  • 1993School Recess: Implications for Education and Development188 cited
  • 2004The Techno-Literacy Practices of Young Children173 cited
  • 2000‘He was a Real Baby with Baby Things’169 cited
  • 1998Game Design as an Interactive Learning Environment for Fostering Students' and Teachers' Mathematical Inquiry118 cited
  • 2017‘The playing-exploring child’: Reconceptualizing the relationship between play and learning in early childhood education114 cited
  • 1996Ken and Barbie at life size101 cited
  • 1998Video game designs by girls and boys: variability and consistency of gender differences94 cited
  • 2009Progression on Nickelodeon? Gender-Role Stereotypes in Toy Commercials84 cited
  • 2014Effects of Toys on the Play Quality of Preschool Children: Influence of Gender, Ethnicity, and Socioeconomic Status80 cited
  • 2005Selling Compromise67 cited
  • 1999Ethnically Correct Dolls: Toying with the Race Industry56 cited
  • 1992A Conceptualization of Motives to Seek Privacy for Nondeviant Consumption49 cited

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  • 2010Fabricating Consent: Three-Dimensional Objects as Rhetorical Compositions47 cited
  • 2018Is It Ritual? Or Is It Children? Distinguishing Consequences of Play from Ritual Actions in the Prehistoric Archaeological Record45 cited