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A computer-based interactive game to train persons with cognitive impairments to perform recycling tasks independently
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A computer-based interactive game to train persons with cognitive impairments to perform recycling tasks independently (2014)A computer-based interactive game to trai…Single Subject Research: Applications in Educational and Clinical Settings (2013)Single Subject Research: Appl…Vineland Adaptive Behavior Scales (2012)Vineland Adaptive Behavior Sc…Video Self-Prompting and Mobile Technology to Increase Daily Living and Vocational Independence for Students with Autism Spectrum Disorders (2012)Video Self-Prompting and Mobi…Kaufman Assessment Battery for Children (2010)Kaufman Assessment Battery fo…Evaluation of two instruction methods to increase employment options for young adults with autism spectrum disorders (2010)Evaluation of two instruction…An update on randomized controlled trials of evidence-based supported employment. (2008)An update on randomized contr…Designing and evaluating collaboration in a virtual game environment for vocational learning (2006)Designing and evaluating coll…Socio-technical environments supporting people with cognitive disabilities using public transportation (2005)Socio-technical environments …Single-Case Designs for Educational Research (2004)Single-Case Designs for Educa…An Investigation of Cognitive Processes Engaged in by Recreational Computer Game Players (2002)An Investigation of Cognitive…Single Subject Research: Applications in Educational and Clinical Settings (2001)Single Subject Research: Appl…Helping people with severe mental illness to obtain work: systematic review (2001)Helping people with severe me…The Relationship Between Self-Determination and Quality of Life for Adults with Mental Retardation (1998)The Relationship Between Self…An update on supported employment for people with severe mental illness (1997)An update on supported employ…Quality of life: Its definition and measurement (1995)Quality of life: Its definiti…Kaufman Assessment Battery for Children (1983)Kaufman Assessment Battery fo…Using a motion‐controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene (2019)Using a motion‐controlled gam…Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities (2018)Using game learning analytics…Effectiveness of Technology Types in Employment-Related Outcomes for People with Intellectual and Developmental Disabilities: an Extension Meta-analysis (2018)Effectiveness of Technology T…Designing effective serious games for people with intellectual disabilities (2018)Designing effective serious g…Alternative to Mental Hospital Treatment (1980)The New Hampshire study of supported employment for people with severe mental illness. 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References

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  • 1983Kaufman Assessment Battery for Children1,082 cited
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  • 2012Video Self-Prompting and Mobile Technology to Increase Daily Living and Vocational Independence for Students with Autism Spectrum Disorders214 cited
  • 2010Evaluation of two instruction methods to increase employment options for young adults with autism spectrum disorders170 cited

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  • 2006Designing and evaluating collaboration in a virtual game environment for vocational learning139 cited
  • 2002An Investigation of Cognitive Processes Engaged in by Recreational Computer Game Players129 cited
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    • 2018Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities48 cited
    • 2019Using a motion‐controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene43 cited
    • 2018Designing effective serious games for people with intellectual disabilities34 cited
    • 2018Effectiveness of Technology Types in Employment-Related Outcomes for People with Intellectual and Developmental Disabilities: an Extension Meta-analysis20 cited