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Emotion Recognition for Exergames using Laban Movement Analysis
9 references·1 citing·46 second hop
Emotion Recognition for Exergames using Laban Movement Analysis (2013)Emotion Recognition for Exergames using L…Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience (2012)Continuous Recognition of Pla…Exergame design for elderly users (2010)Exergame design for elderly u…Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis (2010)Communicating emotions and me…Exploring the potential of computer and video games for health and physical education: A literature review (2009)Exploring the potential of co…Recognising Human Emotions from Body Movement and Gesture Dynamics (2007)Recognising Human Emotions fr…Emotional speech recognition: Resources, features, and methods (2006)Emotional speech recognition:…Analysis of emotion recognition using facial expressions, speech and multimodal information (2004)Analysis of emotion recogniti…Analysis of Impression of Robot Bodily Expression (2002)Analysis of Impression of Rob…The language of movement;: A guidebook to choreutics, (1974)The language of movement;: A …Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming (2020)Affect Recognition using Psyc…Affective Computing (1997)Bodily expression of emotion (1998)Neural mechanisms for the recognition of biological movements (2003)Emotion Recognition through Multiple Modalities: Face, Body Gesture, Speech (2008)Multimodal emotion recognition in speech-based interaction using facial expression, body gesture and acoustic analysis (2009)Automatic analysis of affective postures and body motion to detect engagement with a game companion (2011)Flow: the psychology of optimal experience (1990)A grounded investigation of game immersion (2004)The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing (2009)Affective State Level Recognition in Naturalistic Facial and Vocal Expressions (2013)Intelligent affect regression for bodily expressions using hybrid particle swarm optimization and adaptive ensembles (2015)Non-Contact Emotion Recognition Combining Heart Rate and Facial Expression for Interactive Gaming Environments (2020)Digital game design for elderly users (2007)Designing and evaluating digital games for frail elderly persons (2011)Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens (2014)Handbook of Aging and the Social Sciences (2016)Handbook of the Psychology of Aging (2016)When we talk about older people in HCI, who are we talking about? Towards a ‘turn to community’ in the design of technologies for a growing ageing population (2017)Language within our grasp (1998)Is imitation learning the route to humanoid robots? (1999)Emotion and sociable humanoid robots (2003)Laban head-motions convey robot state: A call for robot body language (2016)How Do We Recognize Emotion From Movement? Specific Motor Components Contribute to the Recognition of Each Emotion (2019)A Conversational Agent Framework with Multi-modal Personality Expression (2021)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Situated Cognition and the Culture of Learning (1989)What Video Games Have to Teach Us about Learning and Literacy (2004)Effects of video-game play on information processing: A meta-analytic investigation (2013)A meta-analysis of serious digital games for healthy lifestyle promotion (2014)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)Acoustic profiles in vocal emotion expression. (1996)Emotion recognition in human-computer interaction (2001)Toward machine emotional intelligence: analysis of affective physiological state (2001)Emotion recognition from speech: a review (2012)Speech Emotion Recognition Using Deep Learning Techniques: A Review (2019)Speech emotion recognition: Emotional models, databases, features, preprocessing methods, supporting modalities, and classifiers (2019)Toward detecting emotions in spoken dialogs (2005)Emotion Recognition From EEG Using Higher Order Crossings (2009)Recognising realistic emotions and affect in speech: State of the art and lessons learnt from the first challenge (2011)Science and Human Behavior. (1954)Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory. (1982)Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis (1989)Older adults’ acceptance of a robot for partner dance-based exercise (2017)Investigating Communicative Feedback Phenomena across Languages and Modalities (2007)Automatic Emotion Recognition Based on Body Movement Analysis: A Survey (2014)Moving in the Cube (2021)
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References

  • 2006Emotional speech recognition: Resources, features, and methods927 cited
  • 2004Analysis of emotion recognition using facial expressions, speech and multimodal information842 cited
  • 2009Exploring the potential of computer and video games for health and physical education: A literature review564 cited
  • 2007Recognising Human Emotions from Body Movement and Gesture Dynamics336 cited
  • 2010Exergame design for elderly users146 cited
  • 2010Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis106 cited
  • 2002Analysis of Impression of Robot Bodily Expression95 cited
  • 1974The language of movement;: A guidebook to choreutics,90 cited
  • 2012Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience78 cited

Cited by

  • 2020Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming40 cited

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