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Current game theoretic models for farnt planning are limited in scope and restrictive in their assumptions. This paper reviews the current status of such models, compares them to the quadratic programming model, and then combines the desirable features of the game theoretic and quadratic Programming approaches by means of parametric linear programming
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Stored only when both papers are in the corpus — 35 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.