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Virtual museums for all: employing game technology for edutainment
0 references·16 citing·50 second hop
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41 cited
  • 2013The land of milk and honey: Biblical foods, heritage and Holy Land tourism41 cited
  • 2024Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand34 cited
  • 2021The strategic governance of the digital accounting environment: insights from virtual museums34 cited