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The pervasive discourse
4 references·2 citing·25 second hop
The pervasive discourse (2007)The pervasive discourse'This Is Not a Game': Immersive Aesthetics and Collective Play (2003)'This Is Not a Game': Immersi…Introduction (2002)IntroductionThe Computer for the 21st Century (1991)The Computer for the 21st Cen…Science in Action: How to Follow Scientists and Engineers through Society (1988)Science in Action: How to Fol…Tracing the Impact of the Digital Virtual Ludic on Immersive Theatre: A Case of Theatre Gamification (2023)Tracing the Impact of the Dig…MuseUs (2013)MuseUsHomo Ludens: A Study of the Play-Element in Culture. (1951)Flow: The Psychology of Optimal Experience (1991)Likert scales: how to (ab)use them (2004)Learning cultural heritage by serious games (2013)Integrating a Location-Based Mobile Game in the Museum Visit (2015)Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review (2017)Book Reviews : Steps to an Ecology of Mind. By GREGORY BATESON. (New York: Ballantine Books, 1972. Pp. xxvi, 517. $1.95.) (1973)Frame Analysis: An Essay on the Organization of Experience. (1975)5. The Practice of Everyday Life (2000)Alternate reality gaming and convergence culture (2007)Emerging Participatory Culture Practices (2008)The art of game-mastering pervasive games (2008)Research Commentary: The Next Wave of Nomadic Computing (2002)Task-technology fit for mobile locatable information systems (2008)High Tech and High Touch (2012)Strategic opportunities (and challenges) of algorithmic decision-making: A call for action on the long-term societal effects of ‘datification’ (2015)Toward a Definition of “Virtual Worlds” (1970)The Semiotics of Theatre and Drama (2003)Narrative as Virtual Reality 2 (2015)TWITTERING THE NEWS (2010)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)Building dynamic capabilities for digital transformation: An ongoing process of strategic renewal (2018)Making knowledge the basis of a dynamic theory of the firm (1996)The Ethnography of Infrastructure (1999)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)
this work references cited by second hop

References

  • 1988Science in Action: How to Follow Scientists and Engineers through Society10,768 cited
  • 1991The Computer for the 21st Century10,032 cited
  • 2002Introduction237 cited
  • 2003'This Is Not a Game': Immersive Aesthetics and Collective Play115 cited

Cited by

  • 2013MuseUs107 cited
  • 2023Tracing the Impact of the Digital Virtual Ludic on Immersive Theatre: A Case of Theatre Gamification4 cited

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