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MuseumScrabble
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MuseumScrabble (2010)MuseumScrabbleMaking Learning Fun : A Taxonomy of Intrinsic Motivations for Learning (2021)Making Learning Fun : A Taxon…Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)Mobile game‐based learning in…"Playing with" museum exhibits (2009)"Playing with" museum exhibitsTraining social learning skills by collaborative mobile gaming in museums (2008)Training social learning skil…Interaction Design and Children (2008)Interaction Design and Childr…Pervasive game flow (2007)Pervasive game flowMystery in the museum (2005)Mystery in the museumDesigning ubiquitous computing to enhance children's interaction in museums (2005)Designing ubiquitous computin…Learning Conversations in Museums (2003)Learning Conversations in Mus…The Constructivist Museum (2002)The Constructivist MuseumSituated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Situated Learning (1991)Situated LearningDo Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective (2019)Do Game Designers’ Decisions …Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)GameFlow (2005)Information and Communication Technologies in Tourism 2014 (2013)A systematic review of quantitative studies on the enjoyment of digital entertainment games (2014)Dynamic difficulty using brain metrics of workload (2014)The Electronic Guidebook: A study of user experiences using mobile web content in a museum setting (2003)Exploring problem solving patterns and their impact on learning achievement in a blended learning environment (2010)Mobile guide system using problem‐solving strategy for museum learning: a sequential learning behavioural pattern analysis (2010)Human-Computer Interactions in Museums (2019)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)The concept of flow in collaborative game-based learning (2011)A meta-analysis of serious digital games for healthy lifestyle promotion (2014)Gameplay Engagement and Learning in Game-Based Learning (2015)Experience and Education (1986)Hands-On Exhibitions: Managing Interactive Museums and Science Centres (1998)Interaction Design and Children (2007)Participatory design at the museum (2010)Supporting group interactions in museum visiting (2014)An Exposition of Constructivism: Why Some Like it Radical (1991)Understanding the Influences of Atmospheric Cues on the Emotional Responses and Behaviours of Museum Visitors (2006)Sotto Voce: Facilitating Social Learning in a Historic House (2007)Bridging Museum Mission to Visitors’ Experience: Activity, Meanings, Interactions, Technology (2019)Situated Cognition and the Culture of Learning (1989)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)Development and User Satisfaction of “Plan-It Commander,” a Serious Game for Children with ADHD (2015)Child as Protagonist (2017)Are educational preschool apps designed to teach? An analysis of the app market (2018)Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning (1991)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Achieving transformative sustainability learning: engaging head, hands and heart (2008)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)What video games have to teach us about learning and literacy (2003)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Epistemic frames for epistemic games (2005)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Salvaging science literacy (2010)
this work references cited by second hop

References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1991Situated Learning33,773 cited
  • 2021Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning907 cited
  • 2003Learning Conversations in Museums801 cited
  • 2009Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game548 cited
  • 2008Interaction Design and Children282 cited
  • 2002The Constructivist Museum185 cited
  • 2007Pervasive game flow172 cited
  • 2005Mystery in the museum92 cited
  • 2005Designing ubiquitous computing to enhance children's interaction in museums71 cited
  • 2009"Playing with" museum exhibits55 cited
  • 2008Training social learning skills by collaborative mobile gaming in museums15 cited

Cited by

  • 2019Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective35 cited

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