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Modeling co-creativity in art and technology
1 references·7 citing·28 second hop
Modeling co-creativity in art and technology (2002)Modeling co-creativity in art and technol…Creative cognition: theory, research, and applications (1993)Creative cognition: theory, r…Artist residencies for innovation (2019)Artist residencies for innova…Evaluating Creativity (2012)Evaluating CreativityConceptual Framework for the Intersection of Software and Art (2009)Conceptual Framework for the …SArt: Towards Innovation at the Intersection of Software Engineering and Art (2008)SArt: Towards Innovation at t…Managing art technology research collaborations (2008)Managing art technology resea…An in-depth case study of art-technology collaboration (2007)An in-depth case study of art…New directions in interactive art collaboration (2006)New directions in interactive…Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)Procedures for Performing Systematic Reviews (2004)Sonic Onyx: Case Study of an Interactive Artwork (2010)The Creative Process Where the Artist Is Amplified or Superseded by the Computer (1973)Explorations in Art and Technology (2002)Capturing the Dynamics of Co-Production and Collaboration in the Digital Economy (2010)Crafting a Critical Technical Practice (2010)Surveying the literature on technoscience art: from pioneer stories to collaborations between artists, scientists and engineers as the object of study (2017)A Meta-Analysis of Personality in Scientific and Artistic Creativity (1998)Personality types in software engineering (2003)‘I’m not being paid for this conversation’: Uncovering the challenges of artist–academic collaborations in the neoliberal institution (2019)Case Study Research: Design and Methods (1984)Introspection and verbal reports on cognitive processes—Two approaches to the study of thinking: A response to Howe (1991)The studio as laboratory: Combining creative practice and digital technology research (2005)Experience evaluation of interactive art (2008)Get Your Hands Dirty? A Comparative Study of Tool Usage and Perceptual Engagement in Physical and Digital Sculpting (2024)Art and innovation: the Xerox PARC Artist-in-Residence program (1999)Collaborative creativity (2002)Hippie Modernism, The Struggle for Utopia (2015)Conceptualising the value of artist resdencies: a research agenda (2017)The reflective practitioner: How professionals think in action (1984)Creativity and artificial intelligence (1998)Handbook of Creativity (1998)The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices (2019)Investing in creativity. (1996)The effectiveness of creativity training: A quantitative review (2004)Why Isn't Creativity More Important to Educational Psychologists? Potentials, Pitfalls, and Future Directions in Creativity Research (2004)
this work references cited by second hop

References

  • 1993Creative cognition: theory, research, and applications1,749 cited

Cited by

  • 2008SArt: Towards Innovation at the Intersection of Software Engineering and Art22 cited
  • 2008Managing art technology research collaborations21 cited
  • 2007An in-depth case study of art-technology collaboration16 cited
  • 2006New directions in interactive art collaboration15 cited
  • 2012Evaluating Creativity13 cited
  • 2019Artist residencies for innovation9 cited
  • 2009Conceptual Framework for the Intersection of Software and Art8 cited

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