SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology
16 references·0 citing·39 second hop
Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology (2007)Not Just Fun and Games: Digital Play, Gen…Sex Differences in Video Game Play: (2004)Sex Differences in Video Game…Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and the technology acceptance model (2003)Predicting the use of web-bas…Unlocking the clubhouse: women in computing (2002)Unlocking the clubhouse: wome…Toward an Emotion Nuanced Sensemaking Perspective of Organizational Consultation (2000)Toward an Emotion Nuanced Sen…Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Time Flies When You’re Having…Self-Efficacy: The Exercise of Control (1999)Self-Efficacy: The Exercise o…From Barbie to Mortal Kombat: gender and computer games (1998)From Barbie to Mortal Kombat:…Self-efficacy: the exercise of control (1997)Self-efficacy: the exercise o…Microcomputer Playfulness: Development of a Measure With Workplace Implications (1992)Microcomputer Playfulness: De…Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1 (1992)Extrinsic and Intrinsic Motiv…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Primates : studies in adaptation and variability (1968)Primates : studies in adaptat…Truth and Method (1960)Truth and MethodHomo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Trust and TAM in Online Shopping: An Integrated Model1 (2003)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Understanding Information Technology Usage: A Test of Competing Models (1995)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Dimensions of teacher self-efficacy and relations with strain factors, perceived collective teacher efficacy, and teacher burnout. (2007)Teacher self-efficacy and teacher burnout: A study of relations (2009)Effects on teachers' self-efficacy and job satisfaction: Teacher gender, years of experience, and job stress. (2010)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)Social Cognitive Theory: An Agentic Perspective (2001)The Foundations of Social Research: Meaning and Perspective in the Research Process (1998)A Set of Principles for Conducting and Evaluating Interpretive Field Studies in Information Systems1 (1999)The ethics of algorithms: Mapping the debate (2016)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The Emerging Field of Emotion Regulation: An Integrative Review (1998)Expectancy–Value Theory of Achievement Motivation (2000)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
this work references cited by second hop

References

  • 1999Self-Efficacy: The Exercise of Control46,779 cited
  • 1997Self-efficacy: the exercise of control24,284 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 1960Truth and Method9,247 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1992Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 16,231 cited
  • 2000Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage14,725 cited
  • 2000Toward an Emotion Nuanced Sensemaking Perspective of Organizational Consultation3,338 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 2002Unlocking the clubhouse: women in computing1,958 cited
  • 2003Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and the technology acceptance model1,303 cited
  • 1992Microcomputer Playfulness: Development of a Measure With Workplace Implications1,107 cited
  • 2004Sex Differences in Video Game Play:770 cited
  • 1998From Barbie to Mortal Kombat: gender and computer games698 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 1968Primates : studies in adaptation and variability624 cited
  • Cited by

    No citing works inside the corpus for this window.