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Sometimes you want people to make the right choices for the right reasons: potential perversity and jeopardy of behavioural change campaigns in the mobility domain
16 references·6 citing·41 second hop
Sometimes you want people to make the right choices for the right reasons: potential perversity and jeopardy of behavioural change campaigns in the mobility domain (2014)Sometimes you want people to make the rig…To save everything, click here: the folly of technological solutionism (2013)To save everything, click her…Thinking, Fast and Slow (2011)Thinking, Fast and SlowGamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Social marketing: influencing behaviors for good (2008)Social marketing: influencing…Predictably irrational: the hidden forces that shape our decisions (2008)Predictably irrational: the h…Nudge: improving decisions about health, wealth, and happiness (2008)Nudge: improving decisions ab…The sustainable mobility paradigm (2007)The sustainable mobility para…Licensing Effect in Consumer Choice (2006)Licensing Effect in Consumer …Promoting walking and cycling as an alternative to using cars: systematic review (2004)Promoting walking and cycling…Car use: lust and must. Instrumental, symbolic and affective motives for car use (2004)Car use: lust and must. Instr…Automotive Emotions (2004)Automotive EmotionsWhat does a one-month free bus ticket do to habitual drivers? An experimental analysis of habit and attitude change (2003)What does a one-month free bu…The impact of social approval and framing on cooperation in public good situations (2003)The impact of social approval…Pay Enough or Don't Pay at All* (2000)Pay Enough or Don't Pay at Al…Influence: The Psychology of Persuasion (1993)Influence: The Psychology of …The Rhetoric of Reaction (1991)The Rhetoric of ReactionInitiatives and challenges in using gamification in transportation: a systematic mapping (2022)Initiatives and challenges in…Researching cycling innovations: The contested nature of understanding and shaping smart cycling futures (2020)Researching cycling innovatio…Trespassing for mobilities. Operational directions for addressing mobile lives (2019)Trespassing for mobilities. 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Image Motivation and Monetary Incentives in Behaving Prosocially (2009)A Theory of Cognitive Dissonance (2017)Governance as theory: five propositions (1998)Political Ideology: Its Structure, Functions, and Elective Affinities (2008)Critical Discourse Analysis (2015)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)Poverty Impedes Cognitive Function (2013)Using social and behavioural science to support COVID-19 pandemic response (2020)On and Off the 'Net: Scales for Social Capital in an Online Era (2006)8 Social Hierarchy: The Self‐Reinforcing Nature of Power and Status (2008)Social and Heuristic Approaches to Credibility Evaluation Online (2010)Influencing behaviour: The mindspace way (2011)Modelling with stakeholders – Next generation (2015)‘Hypernudge’: Big Data as a mode of regulation by design (2016)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)Dual-Process Theories of Higher Cognition (2013)Managerial cognitive capabilities and the microfoundations of dynamic capabilities (2014)Lazy, not biased: Susceptibility to partisan fake news is better explained by lack of reasoning than by motivated reasoning (2018)
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References

  • 2011Thinking, Fast and Slow14,316 cited
  • 2008Nudge: improving decisions about health, wealth, and happiness11,572 cited
  • 2007The sustainable mobility paradigm2,771 cited
  • 1993Influence: The Psychology of Persuasion2,547 cited
  • 2008Predictably irrational: the hidden forces that shape our decisions2,514 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 2000Pay Enough or Don't Pay at All*2,175 cited
  • 1991The Rhetoric of Reaction1,500 cited
  • 2004Car use: lust and must. Instrumental, symbolic and affective motives for car use1,294 cited
  • 2006Licensing Effect in Consumer Choice966 cited
  • 2013To save everything, click here: the folly of technological solutionism879 cited
  • 2008Social marketing: influencing behaviors for good814 cited
  • 2004Automotive Emotions766 cited
  • 2003The impact of social approval and framing on cooperation in public good situations667 cited
  • 2003What does a one-month free bus ticket do to habitual drivers? An experimental analysis of habit and attitude change469 cited
  • 2004Promoting walking and cycling as an alternative to using cars: systematic review

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431 cited

Cited by

  • 2022Initiatives and challenges in using gamification in transportation: a systematic mapping57 cited
  • 2020Researching cycling innovations: The contested nature of understanding and shaping smart cycling futures17 cited
  • 2019Sharing Cities Shaping Cities14 cited
  • 2017Peer pressure enables actuation of mobility lifestyles10 cited
  • 2019Trespassing for mobilities. Operational directions for addressing mobile lives8 cited
  • 2017Smart Mobility, the Role of Mobile Games6 cited