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Viewing the world through “blood-red tinted glasses”: The hostile expectation bias mediates the link between violent video game exposure and aggression
16 references·1 citing·45 second hop
Viewing the world through “blood-red tinted glasses”: The hostile expectation bias mediates the link between violent video game exposure and aggression (2012)Viewing the world through “blood-red tint…When perception is more than reality: The effects of perceived versus actual resource depletion on self-regulatory behavior. (2010)When perception is more than …Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Much ado about nothing: The misestimation and overinterpretation of violent video game effects in Eastern and Western nations: Comment on Anderson et al. (2010). (2010)Much ado about nothing: The m…Violence, Sex, Race, and Age in Popular Video Games: A Content Analysis. (2005)Violence, Sex, Race, and Age …Violent Video Games and Hostile Expectations: A Test of the General Aggression Model (2002)Violent Video Games and Hosti…Human Aggression (2002)Human AggressionH UMAN A GGRESSION (2002)H UMAN A GGRESSIONEffects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Violence in G-Rated Animated Films (2000)Violence in G-Rated Animated …Stimulus Sampling and Social Psychological Experimentation (1999)Stimulus Sampling and Social …External Validity of “Trivial” Experiments: The Case of Laboratory Aggression (1997)External Validity of “Trivial…Effects of Aggressive Personality on Social Expectations and Social Perceptions (1997)Effects of Aggressive Persona…Construct validity of a competitive reaction-time aggression paradigm (1995)Construct validity of a compe…Convergent and discriminant validity of the Taylor and Buss measures of physical aggression (1987)Convergent and discriminant v…Intraclass correlations: Uses in assessing rater reliability. (1979)Intraclass correlations: Uses…Aggressive behavior and physiological arousal as a function of provocation and the tendency to inhibit aggression1 (1967)Aggressive behavior and physi…Does playing video games with violent content temporarily increase aggressive inclinations? A pre-registered experimental study (2016)Does playing video games with…Construct validity in psychological tests. (1955)Experimental and Quasi-Experimental Designs for Research (1963)Judgment under Uncertainty: Heuristics and Biases (1975)The effect of video game violence on physiological desensitization to real-life violence (2006)Almost human: Anthropomorphism increases trust resilience in cognitive agents. (2016)Three dimensions of emotion. (1954)The Psychology of Aggression (1961)Do people aggress to improve their mood? Catharsis beliefs, affect regulation opportunity, and aggressive responding. (2001)Does Venting Anger Feed or Extinguish the Flame? 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(1962)Statistical Theories of Mental Test Scores (1969)Assessing the quality of reports of randomized clinical trials: Is blinding necessary? (1996)The job demands-resources model of burnout. (2001)A Guideline of Selecting and Reporting Intraclass Correlation Coefficients for Reliability Research (2016)The Handbook of Social Psychology (1969)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)The benefits of playing video games. (2013)Internet Addiction Prevalence and Quality of (Real) Life: A Meta-Analysis of 31 Nations Across Seven World Regions (2014)Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study (2018)Aggression: A Social Learning Analysis (1973)Statistical Methods for Meta-Analysis (1988)Development and Validation of a Game Addiction Scale for Adolescents (2009)The Aggression Questionnaire. 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References

  • 1979Intraclass correlations: Uses in assessing rater reliability.23,882 cited
  • 2002Human Aggression3,912 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2002H UMAN A GGRESSION1,036 cited
  • 1967Aggressive behavior and physiological arousal as a function of provocation and the tendency to inhibit aggression1873 cited
  • 1999Stimulus Sampling and Social Psychological Experimentation686 cited
  • 2002Violent Video Games and Hostile Expectations: A Test of the General Aggression Model615 cited
  • 1997External Validity of “Trivial” Experiments: The Case of Laboratory Aggression496 cited
  • 2010Much ado about nothing: The misestimation and overinterpretation of violent video game effects in Eastern and Western nations: Comment on Anderson et al. (2010).311 cited
  • 2010When perception is more than reality: The effects of perceived versus actual resource depletion on self-regulatory behavior.280 cited
  • 1995Construct validity of a competitive reaction-time aggression paradigm201 cited
  • 1997Effects of Aggressive Personality on Social Expectations and Social Perceptions198 cited

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  • 2005Violence, Sex, Race, and Age in Popular Video Games: A Content Analysis.143 cited
  • 2000Violence in G-Rated Animated Films127 cited
  • 1987Convergent and discriminant validity of the Taylor and Buss measures of physical aggression113 cited
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    • 2016Does playing video games with violent content temporarily increase aggressive inclinations? A pre-registered experimental study64 cited