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Conceptualizing Media Enjoyment as Attitude: Implications for Mass Media Effects Research
14 references·16 citing·36 second hop
Conceptualizing Media Enjoyment as Attitude: Implications for Mass Media Effects Research (2004)Conceptualizing Media Enjoyment as Attitu…. MOOD MANAGEMENT: USING ENTERTAINMENT TO FULL ADVANTAGE (2015). MOOD MANAGEMENT: USING ENTE…Entertainment-Education and Elaboration Likelihood: Understanding the Processing of Narrative Persuasion (2002)Entertainment-Education and E…Social Cognitive Theory of Mass Communication (2001)Social Cognitive Theory of Ma…The role of transportation in the persuasiveness of public narratives. (2000)The role of transportation in…Media entertainment: the psychology of its appeal (2000)Media entertainment: the psyc…Media Entertainment (2000)Media EntertainmentChildren's wishful identification and parasocial interaction with favorite television characters (1996)Children's wishful identifica…Exploring the Paradox of the Enjoyment of Sad Films (1993)Exploring the Paradox of the …Psychological Predictors of Television Viewing Motivation (1991)Psychological Predictors of T…Emotion And Adaptation (1991)Emotion And AdaptationSocial Foundations of Thought and Action : A Social Cognitive Theory (1985)Social Foundations of Thought…LONELINESS, PARASOCIAL INTERACTION, AND LOCAL TELEVISION NEWS VIEWING (1985)LONELINESS, PARASOCIAL INTERA…From Intentions to Actions: A Theory of Planned Behavior (1985)From Intentions to Actions: A…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Belief, Attitude, Intention a…Media for Coping During COVID-19 Social Distancing: Stress, Anxiety, and Psychological Well-Being (2020)Media for Coping During COVID…A brief measure of social media self-control failure (2018)A brief measure of social med…Too much information? Predictors of information overload in the context of online news exposure (2017)Too much information? Predict…Love me Tinder: Untangling emerging adults’ motivations for using the dating application Tinder (2016)Love me Tinder: Untangling em…Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment (2015)Is it a sense of autonomy, co…Exploring absorbing reading experiences (2014)Exploring absorbing reading e…A systematic review of quantitative studies on the enjoyment of digital entertainment games (2014)A systematic review of quanti…When Good Characters Do Bad Things: Examining the Effect of Moral Ambiguity on Enjoyment (2012)When Good Characters Do Bad T…Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame (2012)Need Satisfaction Supportive …The role of psychology in understanding the impact of computer games (2011)The role of psychology in und…Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs (2011)Media Enjoyment as Need Satis…Engagement in digital entertainment games: A systematic review (2011)Engagement in digital enterta…Identification with characters and narrative persuasion through fictional feature films (2010)Identification with character…Defining Media Enjoyment as the Satisfaction of Intrinsic Needs (2010)Defining Media Enjoyment as t…Entertainment is Emotion: The Functional Architecture of the Entertainment Experience (2008)Entertainment is Emotion: The…GameFlow (2005)GameFlowSelf-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)The theory of planned behavior (1991)Understanding Information Technology Usage: A Test of Competing Models (1995)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)Mass Communication and Para-Social Interaction (1956)Exchange and Power in Social Life. (1965)Parasocial Interaction: A Review of the Literature and a Model for Future Research (2002)Toward a Theory of Entertainment Persuasion: Explaining the Persuasive Effects of Entertainment-Education Messages (2008)Exchange and Power in Social Life (2017)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Flow: the psychology of optimal experience (1990)Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities (2013)Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population (2018)Self-Efficacy: The Exercise of Control (1999)Social Cognitive Theory: An Agentic Perspective (1999)Social Cognitive Theory: An Agentic Perspective (2001)Health Promotion by Social Cognitive Means (2004)Instagram and YouTube bloggers promote it, why should I buy? How credibility and parasocial interaction influence purchase intentions (2019)Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. (1990)Flow: The Psychology of Optimal Experience (1991)Designing games with a purpose (2008)Measuring and defining the experience of immersion in games (2008)The benefits of playing video games. (2013)Experiencing Narrative Worlds (1993)Understanding Media Enjoyment: The Role of Transportation Into Narrative Worlds (2004)The Differential Susceptibility to Media Effects Model (2013)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Prejudice, social stress, and mental health in lesbian, gay, and bisexual populations: Conceptual issues and research evidence. (2003)Stress: Appraisal and Coping (2013)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Prejudice Reduction: What Works? A Review and Assessment of Research and Practice (2008)Reading Literary Fiction Improves Theory of Mind (2013)
this work references cited by second hop

References

  • 1975Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research36,736 cited
  • 1985Social Foundations of Thought and Action : A Social Cognitive Theory19,175 cited
  • 1985From Intentions to Actions: A Theory of Planned Behavior19,049 cited
  • 1991Emotion And Adaptation12,682 cited
  • 2000The role of transportation in the persuasiveness of public narratives.4,849 cited
  • 2001Social Cognitive Theory of Mass Communication3,774 cited
  • 2002Entertainment-Education and Elaboration Likelihood: Understanding the Processing of Narrative Persuasion1,452 cited
  • 1985LONELINESS, PARASOCIAL INTERACTION, AND LOCAL TELEVISION NEWS VIEWING1,138 cited
  • 1996Children's wishful identification and parasocial interaction with favorite television characters521 cited
  • 2000Media entertainment: the psychology of its appeal416 cited
  • 2015. MOOD MANAGEMENT: USING ENTERTAINMENT TO FULL ADVANTAGE403 cited
  • 2000Media Entertainment384 cited
  • 1993Exploring the Paradox of the Enjoyment of Sad Films352 cited
  • 1991Psychological Predictors of Television Viewing Motivation332 cited

Cited by

  • 2005GameFlow2,122 cited

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  • 2011Engagement in digital entertainment games: A systematic review631 cited
  • 2010Defining Media Enjoyment as the Satisfaction of Intrinsic Needs611 cited
  • 2016Love me Tinder: Untangling emerging adults’ motivations for using the dating application Tinder484 cited
  • 2011The role of psychology in understanding the impact of computer games444 cited
  • 2012Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame426 cited
  • 2010Identification with characters and narrative persuasion through fictional feature films262 cited
  • 2011Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs228 cited
  • 2014A systematic review of quantitative studies on the enjoyment of digital entertainment games211 cited
  • 2017Too much information? Predictors of information overload in the context of online news exposure210 cited
  • 2020Media for Coping During COVID-19 Social Distancing: Stress, Anxiety, and Psychological Well-Being203 cited
  • 2015Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment185 cited
  • 2014Exploring absorbing reading experiences175 cited
  • 2018A brief measure of social media self-control failure165 cited
  • 2008Entertainment is Emotion: The Functional Architecture of the Entertainment Experience152 cited
  • 2012When Good Characters Do Bad Things: Examining the Effect of Moral Ambiguity on Enjoyment136 cited