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How simple is simple
11 references·0 citing·48 second hop
How simple is simple (2013)How simple is simpleElderly mental model of reminder system (2012)Elderly mental model of remin…An investigation to obtain a simple mobile phone interface for older adults (2010)An investigation to obtain a …Web accessibility for older users (2009)Web accessibility for older u…Age and web access (2009)Age and web accessThe use of mobile phones by older adults (2008)The use of mobile phones by o…The Effects of Interface Design About Mobile Phones 0n Older Adults' Usage (2008)The Effects of Interface Desi…Designing an Interactive Messaging and Reminder Display for Elderly (2008)Designing an Interactive Mess…Methods for human – computer interaction research with older people (2007)Methods for human – computer …A study of web usability for older adults seeking online health resources (2004)A study of web usability for …Possible implications of aging for interface designers (2000)Possible implications of agin…Modeling Computer Interest in Older Adults: The Role of Age, Education, Computer Knowledge, and Computer Anxiety (1999)Modeling Computer Interest in…Digital family portraits (2001)The impact of aging on access to technology (2006)Digital game design for elderly users (2007)Deep Design for Ambient Intelligence: Toward Acceptable Appliances for Higher Quality of Life of the Elderly (2010)Is a Big Button Interface Enough for Elderly Users (2011)Significance tests and goodness of fit in the analysis of covariance structures. (1980)Structural Equations with Latent Variables (1989)Structural Equations with Latent Variables. (1991)On Some Aspects of Improving Mobile Applications for the Elderly (2007)Toward a Psychological Science of Advanced Technology Design for Older Adults (2010)Population Ageing and Socially Assistive Robots for Elderly Persons: The Importance of Sociodemographic Factors for User Acceptance (2012)Mental Models (1983)World population ageing, 1950-2050 (2002)Older People and the Use of Mobile Phones: An Interview Study (2013)Back to Real Pictures (2019)Towards a Reference Model of Guidelines for the Elderly Based on Technology Adoption Factors (2020)The Use of Communication Technologies by Older Adults: Exploring the Benefits from the User's Perspective (2001)A study of the use of mobile phones by older persons (2006)Using and buying mobile phones in Jordan: Implications for future research and the Development of New Methodology (2014)Are Mobile Apps Usable and Accessible for Senior Citizens in Smart Cities? (2019)The handbook of aging and cognition (1992)Designing for dynamic diversity (2002)Engaging the disengaged (2010)Everyday use of computer-mediated communication tools and its evolution over time: An ethnographical study with older people (2011)Older Adults’ Deployment of ‘Distrust’ (2018)Age- and experience-related user behavior differences in the use of complicated electronic devices (2008)Older people and mobile phones: A multi-method investigation (2008)Age-related differences in the initial usability of mobile device icons (2009)Mobile applications using augmented reality to support older people (2013)How can transport provision and associated built environment infrastructure be enhanced and developed to support the mobility needs of individuals as they age (2015)Validating Mobile Phone Design Guidelines (2016)Computer use has no demonstrated impact on the well-being of older adults (2006)Evaluating websites for older adults: adherence to ‘senior-friendly’ guidelines and end-user performance (2006)Engineering Psychology and Human Performance (2015)Theoretical Perspectives on Cognitive Aging (2016)Wearable device adoption among older adults: A mixed-methods study (2020)Massive IQ gains in 14 nations: What IQ tests really measure. (1987)Usability in the real world: assessing medical information technologies in patients’ homes (2003)Bridging the divide: Using UTAUT to predict multigenerational tablet adoption practices (2015)Handbook of the Psychology of Aging (2016)Protocol Analysis: Verbal Reports as Data (1986)Older adults' use of information and communications technology in everyday life (2003)A diary study of task switching and interruptions (2004)How Older Adults Learn to Use Mobile Devices (2012)Understanding Facebook use and the psychological affects of use across generations (2015)Design Guidelines of Mobile Apps for Older Adults: Systematic Review and Thematic Analysis (2023)A support to evaluate web accessibility and usability issues for older adults (2018)A Kinect-Based Interactive System for Home-Assisted Active Aging (2021)
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References

  • 2000Possible implications of aging for interface designers474 cited
  • 2004A study of web usability for older adults seeking online health resources256 cited
  • 1999Modeling Computer Interest in Older Adults: The Role of Age, Education, Computer Knowledge, and Computer Anxiety243 cited
  • 2007Methods for human – computer interaction research with older people193 cited
  • 2009Age and web access119 cited
  • 2009Web accessibility for older users47 cited
  • 2008The use of mobile phones by older adults32 cited
  • 2010An investigation to obtain a simple mobile phone interface for older adults29 cited
  • 2012Elderly mental model of reminder system25 cited
  • 2008Designing an Interactive Messaging and Reminder Display for Elderly21 cited
  • 2008The Effects of Interface Design About Mobile Phones 0n Older Adults' Usage11 cited

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