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A game theory-based approach to the analysis of cooperative learning in design studios
8 references·0 citing·28 second hop
A game theory-based approach to the analysis of cooperative learning in design studios (2006)A game theory-based approach to the analy…Game Theory: A Non-Technical Introduction to the Analysis of Strategy (2003)Game Theory: A Non-Technical …Conditions for Knowledge Sharing in Competitive Alliances (2003)Conditions for Knowledge Shar…No Contest: The Case against Competition (1988)No Contest: The Case against …Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions (1987)Educating the Reflective Prac…The Folk Theorem in Repeated Games with Discounting or with Incomplete Information (1986)The Folk Theorem in Repeated …The Reflective Practitioner: How Professionals Think in Action (1985)The Reflective Practitioner: …The reflective practitioner: How professionals think in action (1984)The reflective practitioner: …Equilibrium points in n -person games (1950)Equilibrium points in n -pers…Absorptive Capacity: A New Perspective on Learning and Innovation (1990)The Knowledge-creating company: How Japanese companies create the dynamics of innovation (1997)Dynamic capabilities: what are they? (2000)Knowledge management in different types of strategic SME networks (2007)Do trust and distrust in coopetition matter to performance? (2019)The architecture of coopetition: Strategic intent, ambidextrous managers, and knowledge sharing (2020)Rational cooperation in the finitely repeated prisoners' dilemma (1982)Reputation and imperfect information (1982)An Introduction to Varieties of Capitalism (2001)Varieties of Capitalism (2001)Game Theory and Strategic Human Resource Development (2008)The Reproductive Benefits of Religious Affiliation (2009)Change negotiation in public-private partnership projects through output specifications: an experimental approach based on game theory (2014)Bridging Epistemologies: The Generative Dance Between Organizational Knowledge and Organizational Knowing (1999)Knowledge and Organization: A Social-Practice Perspective (2001)Managing the co-creation of value (2007)Rethinking achievement goals: When are they adaptive for college students and why? (1998)The effects of praise on children's intrinsic motivation: A review and synthesis. (2002)The Psychology of Rivalry: A Relationally Dependent Analysis of Competition (2010)Reflection in teacher education: Towards definition and implementation (1995)Adding It Up: Helping Children Learn Mathematics (2013)Conducting Educational Design Research (2018)Non-cooperative games (1989)Evolutionary games on graphs (2007)Existence of an equilibrium for a competitive economy (2008)Teaching For Quality Learning At University (1999)Design science in information systems research (2004)Learning by Expanding (2014)
this work references cited by second hop

References

  • 1985The Reflective Practitioner: How Professionals Think in Action21,268 cited
  • 1984The reflective practitioner: How professionals think in action19,752 cited
  • 1950Equilibrium points in n -person games7,555 cited
  • 1987Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions6,908 cited
  • 1986The Folk Theorem in Repeated Games with Discounting or with Incomplete Information2,375 cited
  • 1988No Contest: The Case against Competition1,041 cited
  • 2003Conditions for Knowledge Sharing in Competitive Alliances123 cited
  • 2003Game Theory: A Non-Technical Introduction to the Analysis of Strategy85 cited

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