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Correlates and Measures of the External Validity of Computer-Based Business Policy Decision-Making Environments
16 references·8 citing·31 second hop
Correlates and Measures of the External Validity of Computer-Based Business Policy Decision-Making Environments (1976)Correlates and Measures of the External V…Critical Incident Technique (2007)Critical Incident TechniqueAn experimental business game (2007)An experimental business gameThe Case Approach Versus Gaming in the Teaching of Business Policy: An Experimental Evaluation (1975)The Case Approach Versus Gami…Organizational psychology : a book of readings (1974)Organizational psychology : a…ASSESSMENT CENTERS: A REVIEW OF THE EXTERNAL AND INTERNAL VALIDITIES (1973)ASSESSMENT CENTERS: A REVIEW …Are Students Really Poor Substitutes for Businessmen in Behavioral Research? (1970)Are Students Really Poor Subs…Non-Businessmen as Surrogates for Businessmen in Behavioral Experiments (1967)Non-Businessmen as Surrogates…The Potential of Business-Gaming Methods in Research (1966)The Potential of Business-Gam…The assessment center in the measurement of potential for business management. (1966)The assessment center in the …Some Current Research On Effectiveness of Educational Simulations: Implications for Alternative Strategies (1966)Some Current Research On Effe…Influences on Learning in Simulation Games (1966)Influences on Learning in Sim…A Study of the Educational Value of Management Games (1966)A Study of the Educational Va…Studies in the reliability and validity of the critical incident technique. (1964)Studies in the reliability an…The Role of Management Games in Education and Research (1961)The Role of Management Games …The critical incident technique. (1954)The critical incident techniq…THE AMERICAN PSYCHOLOGICAL ASSOCIATION (1922)THE AMERICAN PSYCHOLOGICAL AS…Mediation effect of students’ perception of accounting on the relationship between game-based learning and learning approaches (2021)Mediation effect of students’…Educational Validity of Business Gaming Simulation: A Research Methodology Framework (2010)Educational Validity of Busin…Don't let history repeat itself—methodological issues concerning the use of simulators in teaching and experimentation (2004)Don't let history repeat itse…Total enterprise simulation performance and participant learning (1998)Total enterprise simulation p…The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment (1993)The Integration of Functional…A Role for Management Games in Internationalizing the Business School Curriculum (1993)A Role for Management Games i…A Comparison of the Performance, Behaviors, and Analysis Strategies of MBA Versus BBA Students in a Simulation Environment (1989)A Comparison of the Performan…External Validity of Business Games (1986)External Validity of Business…The Process of Education (1960)Constituency Influence in Congress (1963)Comparative Simulation Game Research (1977)Three Levels of Learning in Simulations: Participating, Debriefing, and Journal Writing (1992)Assessment in Simulation and Gaming (2009)Theory of Games and Economic Behavior (1946)Non-Cooperative Games (1951)Games and Decisions: Introduction and Critical Survey. (1958)Game Theory and Experimental Economics: Beginnings and Early Influences (1992)The Early History of Experimental Economics (1993)Early Experiments in Consumer Demand Theory: 1930-1970 (2007)Designing semi-confusing information systems for organizations in changing environments (1978)Organizational Politics: An Exploration of Managers' Perceptions (1980)Shaping the Organizational Context for Black American Inclusion (1987)The Teaching Effectiveness of Games in Collegiate Business Courses (1985)Role-Event Gaming Simulation in Management Education (1989)The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature (2019)A Survey of the Use of Business Games in Academia and Business (1987)Agent-Based Modeling in Economics and Finance: Past, Present, and Future (2025)Conflict Resolution Processes in Contractual Channels of Distribution (1992)Critical service features in group package tour: An exploratory research (2000)How to Evaluate Trust in AI-Assisted Decision Making? A Survey of Empirical Methodologies (2021)Affect and Managerial Performance: A Test of the Sadder-but-Wiser vs. Happier-and-Smarter Hypotheses (1993)THE PRACTICE OF COMPETENCY MODELING (2000)Leadership and the fate of organizations. (2008)Disrupted Routines: Team Learning and New Technology Implementation in Hospitals (2001)What Kind of Citizen? The Politics of Educating for Democracy (2004)When Work And Family Are Allies: A Theory Of Work-Family Enrichment (2006)An appraisal of the use of student subjects in marketing research (1986)Just Say No to Traditional Student Samples (2001)Arguing the Value of Virtual Worlds: Patterns of Discursive Sensemaking of an Innovative Technology1 (2011)
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References

  • 1954The critical incident technique.8,184 cited
  • 2007Critical Incident Technique5,287 cited
  • 1964Studies in the reliability and validity of the critical incident technique.327 cited
  • 1966The assessment center in the measurement of potential for business management.309 cited
  • 1974Organizational psychology : a book of readings257 cited
  • 1961The Role of Management Games in Education and Research217 cited
  • 1966Some Current Research On Effectiveness of Educational Simulations: Implications for Alternative Strategies169 cited
  • 1966A Study of the Educational Value of Management Games145 cited
  • 2007An experimental business game118 cited
  • 1970Are Students Really Poor Substitutes for Businessmen in Behavioral Research?92 cited
  • 1922THE AMERICAN PSYCHOLOGICAL ASSOCIATION90 cited
  • 1966The Potential of Business-Gaming Methods in Research84 cited
  • 1966Influences on Learning in Simulation Games76 cited
  • 1973ASSESSMENT CENTERS: A REVIEW OF THE EXTERNAL AND INTERNAL VALIDITIES75 cited
  • 1975The Case Approach Versus Gaming in the Teaching of Business Policy: An Experimental Evaluation74 cited

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1967
Non-Businessmen as Surrogates for Businessmen in Behavioral Experiments
63 cited

Cited by

  • 2010Educational Validity of Business Gaming Simulation: A Research Methodology Framework52 cited
  • 1993The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment50 cited
  • 1986External Validity of Business Games42 cited
  • 2004Don't let history repeat itself—methodological issues concerning the use of simulators in teaching and experimentation38 cited
  • 2021Mediation effect of students’ perception of accounting on the relationship between game-based learning and learning approaches27 cited
  • 1998Total enterprise simulation performance and participant learning14 cited
  • 1993A Role for Management Games in Internationalizing the Business School Curriculum13 cited
  • 1989A Comparison of the Performance, Behaviors, and Analysis Strategies of MBA Versus BBA Students in a Simulation Environment8 cited